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Fixed rule text of Death Baron.
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commit
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1 changed files with 9 additions and 7 deletions
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@ -28,10 +28,10 @@
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package mage.sets.shardsofalara;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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@ -49,7 +49,7 @@ import mage.filter.predicate.mageobject.SubtypePredicate;
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public class DeathBaron extends CardImpl<DeathBaron> {
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private static final FilterCreaturePermanent filterSkeletons = new FilterCreaturePermanent("Skeleton creatures");
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private static final FilterCreaturePermanent filterZombie = new FilterCreaturePermanent("Zombie creatures");
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private static final FilterCreaturePermanent filterZombie = new FilterCreaturePermanent("other Zombie creatures");
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static {
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filterSkeletons.add(new SubtypePredicate("Skeleton"));
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@ -64,11 +64,13 @@ public class DeathBaron extends CardImpl<DeathBaron> {
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this.color.setBlack(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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Ability firstPart = new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Constants.Duration.WhileOnBattlefield, filterSkeletons, false));
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firstPart.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Constants.Duration.WhileOnBattlefield, filterSkeletons, false));
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// Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
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Ability firstPart = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterSkeletons, false));
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firstPart.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filterSkeletons, false));
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this.addAbility(firstPart);
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Ability secondPart = new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Constants.Duration.WhileOnBattlefield, filterZombie, true));
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secondPart.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Constants.Duration.WhileOnBattlefield, filterZombie, true));
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Ability secondPart = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterZombie, true));
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secondPart.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filterZombie, true));
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this.addAbility(secondPart);
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}
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