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* Fixed some problems with undo/cancel action (fixes #1267).
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63c6aa226a
commit
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5 changed files with 30 additions and 59 deletions
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@ -28,20 +28,14 @@
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package mage.sets.battleforzendikar;
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import java.util.UUID;
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import mage.ConditionalMana;
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import mage.MageInt;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.mana.ConditionalAnyColorManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.abilities.mana.conditional.ConditionalSpellManaBuilder;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.filter.common.FilterCreatureSpell;
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/**
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*
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@ -62,7 +56,7 @@ public class BeastcallerSavant extends CardImpl {
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this.addAbility(HasteAbility.getInstance());
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// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
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this.addAbility(new ConditionalAnyColorManaAbility(1, new BeastcallerSavantManaBuilder()));
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this.addAbility(new ConditionalAnyColorManaAbility(1, new ConditionalSpellManaBuilder(new FilterCreatureSpell("creature spells"))));
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}
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public BeastcallerSavant(final BeastcallerSavant card) {
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@ -74,34 +68,3 @@ public class BeastcallerSavant extends CardImpl {
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return new BeastcallerSavant(this);
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}
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}
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class BeastcallerSavantManaBuilder extends ConditionalManaBuilder {
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@Override
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public ConditionalMana build(Object... options) {
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return new BeastcallerSavantConditionalMana(this.mana);
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}
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@Override
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public String getRule() {
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return "Spend this mana only to cast creature spells";
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}
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}
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class BeastcallerSavantConditionalMana extends ConditionalMana {
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public BeastcallerSavantConditionalMana(Mana mana) {
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super(mana);
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this.staticText = "Spend this mana only to cast creature spells";
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addCondition(new BeastcallerSavantManaCondition());
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}
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}
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class BeastcallerSavantManaCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject object = source.getSourceObject(game);
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return object != null && (object instanceof Spell) && object.getCardType().contains(CardType.CREATURE);
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}
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}
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@ -59,9 +59,9 @@ public class AddConditionalManaOfAnyColorEffect extends ManaEffect {
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this.manaBuilder = manaBuilder;
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this.oneChoice = oneChoice;
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//
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staticText = "Add " + amount + " mana of " +
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(oneChoice ? "any one color":"in any combination of colors") +
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" to your mana pool. " + manaBuilder.getRule();
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staticText = "Add " + amount + " mana of "
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+ (oneChoice ? "any one color" : "in any combination of colors")
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+ " to your mana pool. " + manaBuilder.getRule();
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}
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public AddConditionalManaOfAnyColorEffect(final AddConditionalManaOfAnyColorEffect effect) {
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@ -85,7 +85,7 @@ public class AddConditionalManaOfAnyColorEffect extends ManaEffect {
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int value = amount.calculate(game, source, this);
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boolean result = false;
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ChoiceColor choice = new ChoiceColor();
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ChoiceColor choice = new ChoiceColor(false);
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for (int i = 0; i < value; i++) {
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if (!choice.isChosen()) {
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if (!controller.choose(outcome, choice, game)) {
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@ -115,7 +115,6 @@ public class AddConditionalManaOfAnyColorEffect extends ManaEffect {
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}
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}
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return result;
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}
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@ -32,9 +32,8 @@ public abstract class MageAction {
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}
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/**
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* Get game score for the {@link Player}.
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* Value depends on the owner of this action.
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* In case player and owner differ, negative value is returned.
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* Get game score for the {@link Player}. Value depends on the owner of this
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* action. In case player and owner differ, negative value is returned.
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*
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* @param player
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* @return
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@ -54,6 +53,7 @@ public abstract class MageAction {
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* Execute action.
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*
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* @param game Game context.
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* @return
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*/
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public abstract int doAction(final Game game);
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@ -1176,7 +1176,7 @@ public abstract class GameImpl implements Game, Serializable {
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public synchronized void concede(UUID playerId) {
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Player player = state.getPlayer(playerId);
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if (player != null) {
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logger.debug(new StringBuilder("Player ").append(player.getName()).append(" concedes game ").append(this.getId()));
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logger.debug("Player " + player.getName() + " concedes game " + this.getId());
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fireInformEvent(player.getLogName() + " has conceded.");
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player.concede(this);
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}
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@ -975,7 +975,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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resetStoredBookmark(game);
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return true;
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}
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game.restoreState(bookmark, ability.getRule());
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restoreState(bookmark, ability.getRule(), game);
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}
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}
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return false;
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@ -1029,7 +1029,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// putOntoBattlefield retured false if putOntoBattlefield was replaced by replacement effect (e.g. Kjeldorian Outpost).
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// But that would undo the effect completely,
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// what makes no real sense. So it makes no sense to generally do a restorState here.
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// game.restoreState(bookmark);
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// restoreState(bookmark, card.getName(), game);
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}
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return false;
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}
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@ -1039,15 +1039,17 @@ public abstract class PlayerImpl implements Player, Serializable {
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int bookmark = game.bookmarkState();
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if (ability.activate(game, false)) {
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if (ability.resolve(game)) {
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if (ability.isUndoPossible() && (storedBookmark == -1 || storedBookmark > bookmark)) { // e.g. usefull for undo Nykthos, Shrine to Nyx
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if (ability.isUndoPossible()) {
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if (storedBookmark == -1 || storedBookmark > bookmark) { // e.g. usefull for undo Nykthos, Shrine to Nyx
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setStoredBookmark(bookmark);
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}
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} else {
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resetStoredBookmark(game);
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}
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return true;
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}
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}
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game.restoreState(bookmark, ability.getRule());
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restoreState(bookmark, ability.getRule(), game);
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}
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return false;
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}
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@ -1068,7 +1070,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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resetStoredBookmark(game);
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return true;
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}
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game.restoreState(bookmark, ability.getRule());
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restoreState(bookmark, ability.getRule(), game);
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}
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} else {
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int bookmark = game.bookmarkState();
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@ -1078,7 +1080,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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resetStoredBookmark(game);
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return true;
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}
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game.restoreState(bookmark, ability.getRule());
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restoreState(bookmark, ability.getRule(), game);
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}
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return false;
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}
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@ -1098,11 +1100,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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return true;
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}
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}
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game.restoreState(bookmark, action.getRule());
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restoreState(bookmark, action.getRule(), game);
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}
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return false;
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}
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private void restoreState(int bookmark, String text, Game game) {
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game.restoreState(bookmark, text);
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if (storedBookmark >= bookmark) {
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resetStoredBookmark(game);
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}
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}
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@Override
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public boolean activateAbility(ActivatedAbility ability, Game game) {
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boolean result;
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@ -1175,7 +1184,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return true;
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}
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}
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game.restoreState(bookmark, source.getRule()); // why restore is needed here?
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restoreState(bookmark, source.getRule(), game); // why restore is needed here? (to remove the triggered ability from the stack)
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return false;
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}
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