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UI: added green colorized panel on player's priority (see #1201)
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parent
5fa20278b0
commit
5947326a4f
3 changed files with 36 additions and 21 deletions
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@ -97,7 +97,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
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private void setGUISize() {
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}
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public void getFeedback(FeedbackMode mode, String message, boolean special, Map<String, Serializable> options, int messageId) {
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public void getFeedback(FeedbackMode mode, String message, boolean special, Map<String, Serializable> options, int messageId, boolean gameNeedUserFeedback) {
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synchronized (this) {
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if (messageId < this.lastMessageId) {
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LOGGER.warn("ignoring message from later source: " + messageId + ", text=" + message);
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@ -151,7 +151,8 @@ public class FeedbackPanel extends javax.swing.JPanel {
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this.helper.setLinks(btnLeft, btnRight, btnSpecial, btnUndo);
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this.helper.setVisible(true);
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this.helper.autoSizeButtons();
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this.helper.setGameNeedFeedback(gameNeedUserFeedback);
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this.helper.autoSizeButtonsAndFeedbackState();
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}
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private void setButtonState(String leftText, String rightText, FeedbackMode mode) {
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@ -213,7 +214,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
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connectedDialog = (MageDialog) options.get("dialog");
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}
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this.helper.autoSizeButtons();
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this.helper.autoSizeButtonsAndFeedbackState();
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}
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}
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@ -1064,7 +1064,7 @@ public final class GamePanel extends javax.swing.JPanel {
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public void ask(String question, GameView gameView, int messageId, Map<String, Serializable> options) {
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updateGame(gameView);
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this.feedbackPanel.getFeedback(FeedbackMode.QUESTION, question, false, options, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.QUESTION, question, false, options, messageId, true);
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}
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/**
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@ -1113,7 +1113,7 @@ public final class GamePanel extends javax.swing.JPanel {
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dialog = showCards(message, cardView, required, options0, popupMenuType);
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options0.put("dialog", dialog);
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}
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this.feedbackPanel.getFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, messageId);
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this.feedbackPanel.getFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, messageId, true);
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if (dialog != null) {
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this.pickTarget.add(dialog); // TODO: 01.01.2018, JayDi85: why feedbackPanel saved to pickTarget list? Need to research
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}
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@ -1121,11 +1121,11 @@ public final class GamePanel extends javax.swing.JPanel {
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public void inform(String information, GameView gameView, int messageId) {
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updateGame(gameView);
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this.feedbackPanel.getFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, messageId, false);
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}
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public void endMessage(String message, int messageId) {
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this.feedbackPanel.getFeedback(FeedbackMode.END, message, false, null, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.END, message, false, null, messageId, true);
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ArrowBuilder.getBuilder().removeAllArrows(gameId);
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}
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@ -1168,19 +1168,19 @@ public final class GamePanel extends javax.swing.JPanel {
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priorityPlayerText = " / priority " + gameView.getPriorityPlayerName();
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}
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String messageToDisplay = message + FeedbackPanel.getSmallText(activePlayerText + " / " + gameView.getStep().toString() + priorityPlayerText);
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this.feedbackPanel.getFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, messageId, true);
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}
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public void playMana(String message, GameView gameView, Map<String, Serializable> options, int messageId) {
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updateGame(gameView);
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DialogManager.getManager(gameId).fadeOut();
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this.feedbackPanel.getFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, messageId, true);
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}
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public void playXMana(String message, GameView gameView, int messageId) {
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updateGame(gameView);
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DialogManager.getManager(gameId).fadeOut();
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this.feedbackPanel.getFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, messageId);
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this.feedbackPanel.getFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, messageId, true);
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}
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public void replayMessage(String message) {
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@ -39,7 +39,6 @@ import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseListener;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.UUID;
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import javax.swing.JButton;
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import javax.swing.JMenuItem;
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@ -50,7 +49,6 @@ import javax.swing.ScrollPaneConstants;
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import javax.swing.SwingUtilities;
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import javax.swing.ToolTipManager;
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import javax.swing.UIManager;
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import javax.swing.border.LineBorder;
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import mage.client.SessionHandler;
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import mage.client.components.MageTextArea;
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@ -59,7 +57,6 @@ import mage.client.game.FeedbackPanel.FeedbackMode;
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import static mage.client.game.FeedbackPanel.FeedbackMode.QUESTION;
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import mage.client.util.GUISizeHelper;
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import mage.util.RandomUtil;
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import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_ID_NO;
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import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_ID_YES;
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@ -70,7 +67,7 @@ import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_TEXT_YES;
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/**
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* Panel with buttons that copy the state of feedback panel.
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*
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* @author ayrat
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* @author ayrat, JayDi85
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*/
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public class HelperPanel extends JPanel {
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@ -107,6 +104,7 @@ public class HelperPanel extends JPanel {
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private String message;
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private UUID gameId;
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private boolean gameNeedFeedback = false;
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public HelperPanel() {
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initComponents();
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@ -147,7 +145,7 @@ public class HelperPanel extends JPanel {
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}
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}
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autoSizeButtons();
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autoSizeButtonsAndFeedbackState();
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GUISizeHelper.changePopupMenuFont(popupMenuAskNo);
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GUISizeHelper.changePopupMenuFont(popupMenuAskYes);
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@ -178,7 +176,7 @@ public class HelperPanel extends JPanel {
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buttonContainer.setOpaque(false);
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add(buttonContainer);
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buttonGrid = new JPanel(); // buttons layout auto changes by autoSizeButtons
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buttonGrid = new JPanel(); // buttons layout auto changes by autoSizeButtonsAndFeedbackState
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buttonGrid.setOpaque(false);
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buttonContainer.add(buttonGrid);
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@ -292,7 +290,7 @@ public class HelperPanel extends JPanel {
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this.btnRight.setActionCommand(mode.toString() + txtRight);
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}
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}
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autoSizeButtons();
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autoSizeButtonsAndFeedbackState();
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}
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public void setSpecial(String txtSpecial, boolean specialVisible) {
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@ -302,7 +300,7 @@ public class HelperPanel extends JPanel {
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public void setUndoEnabled(boolean enabled) {
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this.btnUndo.setVisible(enabled);
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autoSizeButtons();
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autoSizeButtonsAndFeedbackState();
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}
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public void setLeft(String text, boolean visible) {
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@ -310,7 +308,7 @@ public class HelperPanel extends JPanel {
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if (!text.isEmpty()) {
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this.btnLeft.setText(text);
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}
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autoSizeButtons();
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autoSizeButtonsAndFeedbackState();
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}
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public void setRight(String txtRight, boolean rightVisible) {
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@ -318,13 +316,19 @@ public class HelperPanel extends JPanel {
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if (!txtRight.isEmpty()) {
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this.btnRight.setText(txtRight);
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}
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autoSizeButtons();
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autoSizeButtonsAndFeedbackState();
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}
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public void autoSizeButtons() {
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public void setGameNeedFeedback(boolean need) {
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this.gameNeedFeedback = need;
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}
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public void autoSizeButtonsAndFeedbackState() {
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// two mode: same size for small texts (flow), different size for long texts (grid)
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// plus colorize feedback panel on player's priority
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int BUTTONS_H_GAP = 15;
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Color ACTIVE_FEEDBACK_BACKGROUND_COLOR = new Color(0, 255, 0, 50);
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// cleanup current settings to default (flow layout - different sizes)
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this.buttonGrid.setLayout(new FlowLayout(FlowLayout.CENTER, BUTTONS_H_GAP, 0));
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@ -336,6 +340,16 @@ public class HelperPanel extends JPanel {
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if (this.btnSpecial.isVisible()) { buttons.add(this.btnSpecial); }
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if (this.btnUndo.isVisible()) { buttons.add(this.btnUndo); }
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// color panel on player's feedback waiting
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if (this.gameNeedFeedback) {
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// wait player's action
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this.setOpaque(true);
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this.setBackground(ACTIVE_FEEDBACK_BACKGROUND_COLOR);
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} else {
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// inform about other players
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this.setOpaque(false);
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}
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if (buttons.size() == 0) {
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return;
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}
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