diff --git a/Mage.Sets/src/mage/sets/commander/BuriedAlive.java b/Mage.Sets/src/mage/sets/commander/BuriedAlive.java new file mode 100644 index 0000000000..aea4ed2174 --- /dev/null +++ b/Mage.Sets/src/mage/sets/commander/BuriedAlive.java @@ -0,0 +1,114 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.commander; + +import java.util.List; +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.effects.SearchEffect; +import mage.cards.Card; +import mage.cards.CardImpl; +import mage.cards.Cards; +import mage.cards.CardsImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.Zone; +import mage.filter.common.FilterCreatureCard; +import mage.game.Game; +import mage.players.Player; +import mage.target.common.TargetCardInLibrary; + +/** + * + * @author cbt33, plopman (Entomb) + */ +public class BuriedAlive extends CardImpl { + + + public BuriedAlive(UUID ownerId) { + super(ownerId, 74, "Buried Alive", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}"); + this.expansionSetCode = "CMD"; + + this.color.setBlack(true); + this.getSpellAbility().addEffect(new BuriedAliveEffect()); + // Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. + + } + + public BuriedAlive(final BuriedAlive card) { + super(card); + } + + @Override + public BuriedAlive copy() { + return new BuriedAlive(this); + } +} + +class BuriedAliveEffect extends SearchEffect { + + public BuriedAliveEffect() { + super(new TargetCardInLibrary(1, 3, new FilterCreatureCard()), Outcome.Neutral); + staticText = "Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library"; + } + + public BuriedAliveEffect(final BuriedAliveEffect effect) { + super(effect); + } + + @Override + public BuriedAliveEffect copy() { + return new BuriedAliveEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player == null) { + return false; + } + if (player.searchLibrary(target, game)) { + if (target.getTargets().size() > 0) { + Cards cards = new CardsImpl(); + for (UUID cardId: (List)target.getTargets()) { + Card card = player.getLibrary().remove(cardId, game); + if (card != null){ + card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false); + } + } + } + player.shuffleLibrary(game); + return true; + } + player.shuffleLibrary(game); + return false; + } + + +}