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Trove of Temptation working for Human.
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parent
24c2c69a81
commit
5996aa12e6
8 changed files with 45 additions and 38 deletions
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@ -1,18 +1,17 @@
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package mage.player.ai.ma;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.Effect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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import mage.constants.SubType;
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/**
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* @author ubeefx, nantuko
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*/
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@ -104,7 +103,7 @@ public final class ArtificialScoringSystem {
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}
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score += equipments * 50 + enchantments * 100;
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if (!permanent.canAttack(game)) {
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if (!permanent.canAttack(null, game)) {
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score -= 100;
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}
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@ -25,19 +25,17 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -50,8 +48,9 @@ public class CombatEvaluator {
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public int evaluate(Permanent creature, Game game) {
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if (!values.containsKey(creature.getId())) {
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int value = 0;
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if (creature.canAttack(game))
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if (creature.canAttack(null, game)) {
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value += 2;
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}
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value += creature.getPower().getValue();
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value += creature.getToughness().getValue();
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value += creature.getAbilities().getEvasionAbilities().size();
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@ -1939,7 +1939,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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protected int combatPotential(Permanent creature, Game game) {
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log.debug("combatPotential");
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if (!creature.canAttack(game)) {
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if (!creature.canAttack(null, game)) {
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return 0;
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}
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int potential = creature.getPower().getValue();
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@ -1073,7 +1073,7 @@ public class HumanPlayer extends PlayerImpl {
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List<UUID> possibleAttackers = new ArrayList<>();
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for (Permanent possibleAttacker : game.getBattlefield().getActivePermanents(filter, attackingPlayerId, game)) {
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if (possibleAttacker.canAttack(game)) {
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if (possibleAttacker.canAttack(null, game)) {
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possibleAttackers.add(possibleAttacker.getId());
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}
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}
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@ -1207,7 +1207,7 @@ public class HumanPlayer extends PlayerImpl {
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// already attacks other player taht has to be attacked
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continue;
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}
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if (defendingPlayerId != null || attacker.canAttack(forcedToAttackId, game)) {
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if (defendingPlayerId != null || attacker.canAttackInPrinciple(forcedToAttackId, game)) {
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game.informPlayer(this, "You are forced to attack " + forcedToAttack.getName() + " or a controlled planeswalker e.g. with " + attacker.getIdName() + ".");
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return false;
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}
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@ -137,8 +137,9 @@ class CreatureEvaluator {
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public int evaluate(Permanent creature, Game game) {
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if (!values.containsKey(creature.getId())) {
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int value = 0;
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if (creature.canAttack(game))
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if (creature.canAttack(null, game)) {
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value += 2;
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}
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value += creature.getPower().getValue();
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value += creature.getToughness().getValue();
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value += creature.getAbilities().getEvasionAbilities().size();
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@ -213,6 +213,7 @@ public class Ixalan extends ExpansionSet {
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cards.add(new SetCardInfo("Tocatli Honor Guard", 42, Rarity.RARE, mage.cards.t.TocatliHonorGuard.class));
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cards.add(new SetCardInfo("Treasure Cove", 1250, Rarity.RARE, mage.cards.t.TreasureCove.class));
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cards.add(new SetCardInfo("Treasure Map", 250, Rarity.RARE, mage.cards.t.TreasureMap.class));
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cards.add(new SetCardInfo("Trove of Temptation", 171, Rarity.UNCOMMON, mage.cards.t.TroveOfTemptation.class));
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cards.add(new SetCardInfo("Unclaimed Territory", 258, Rarity.UNCOMMON, mage.cards.u.UnclaimedTerritory.class));
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cards.add(new SetCardInfo("Unfriendly Fire", 172, Rarity.COMMON, mage.cards.u.UnfriendlyFire.class));
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cards.add(new SetCardInfo("Vance's Blasting Cannons", 173, Rarity.RARE, mage.cards.v.VancesBlastingCannons.class));
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@ -27,6 +27,9 @@
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*/
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package mage.game.permanent;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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@ -37,10 +40,6 @@ import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.GameState;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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public interface Permanent extends Card, Controllable {
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void setControllerId(UUID controllerId);
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@ -223,16 +222,24 @@ public interface Permanent extends Card, Controllable {
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*/
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void setMaxBlockedBy(int maxBlockedBy);
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boolean canAttack(Game game);
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/**
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*
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* @param defenderId id of planeswalker or player to attack
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* @param defenderId id of planeswalker or player to attack - can be empty
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* to check generally
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* @param game
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* @return
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*/
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boolean canAttack(UUID defenderId, Game game);
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/**
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* Checks if a creature can attack (also if it is tapped)
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*
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* @param defenderId
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* @param game
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* @return
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*/
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boolean canAttackInPrinciple(UUID defenderId, Game game);
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boolean canBlock(UUID attackerId, Game game);
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boolean canBlockAny(Game game);
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@ -1029,16 +1029,16 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return game.replaceEvent(GameEvent.getEvent(eventType, this.objectId, ownerId));// controllerId seems to me more logical (LevelX2)
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}
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@Override
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public boolean canAttack(Game game) {
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return canAttack(null, game);
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}
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@Override
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public boolean canAttack(UUID defenderId, Game game) {
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if (tapped) {
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return false;
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}
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return canAttackInPrinciple(defenderId, game);
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}
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@Override
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public boolean canAttackInPrinciple(UUID defenderId, Game game) {
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if (hasSummoningSickness() && !game.getContinuousEffects().asThough(this.objectId, AsThoughEffectType.ATTACK_AS_HASTE, this.getControllerId(), game)) {
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return false;
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}
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