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[BOK] Make Call for Blood use common DynamicValue classes instead of custom one
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1 changed files with 6 additions and 45 deletions
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@ -1,23 +1,17 @@
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package mage.cards.c;
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package mage.cards.c;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.dynamicvalue.common.SacrificeCostCreaturesPower;
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import mage.abilities.dynamicvalue.common.SignInversionDynamicValue;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import static mage.filter.StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT;
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import static mage.filter.StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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@ -27,14 +21,16 @@ import mage.target.common.TargetCreaturePermanent;
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*/
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*/
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public final class CallForBlood extends CardImpl {
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public final class CallForBlood extends CardImpl {
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private static final DynamicValue xValue = new SignInversionDynamicValue(SacrificeCostCreaturesPower.instance, false);
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public CallForBlood(UUID ownerId, CardSetInfo setInfo) {
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public CallForBlood(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{B}");
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this.subtype.add(SubType.ARCANE);
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this.subtype.add(SubType.ARCANE);
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// As an additional cost to cast Call for Blood, sacrifice a creature.
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// As an additional cost to cast this spell, sacrifice a creature.
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this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(FILTER_CONTROLLED_CREATURE_SHORT_TEXT)));
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this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(FILTER_CONTROLLED_CREATURE_SHORT_TEXT)));
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// Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
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// Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
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this.getSpellAbility().addEffect(new BoostTargetEffect(CallForBloodDynamicValue.instance, CallForBloodDynamicValue.instance, Duration.EndOfTurn, true));
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this.getSpellAbility().addEffect(new BoostTargetEffect(xValue, xValue, Duration.EndOfTurn, true));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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}
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@ -48,38 +44,3 @@ public final class CallForBlood extends CardImpl {
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return new CallForBlood(this);
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return new CallForBlood(this);
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}
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}
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}
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}
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enum CallForBloodDynamicValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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Card sourceCard = game.getCard(sourceAbility.getSourceId());
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if (sourceCard != null) {
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for (Cost cost : sourceAbility.getCosts()) {
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if (cost instanceof SacrificeTargetCost) {
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Permanent p = (Permanent) game.getLastKnownInformation(((SacrificeTargetCost) cost).getPermanents().get(0).getId(), Zone.BATTLEFIELD);
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if (p != null) {
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return -1 * p.getPower().getValue();
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}
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}
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}
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}
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return 0;
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}
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@Override
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public CallForBloodDynamicValue copy() {
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return instance;
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}
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@Override
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public String getMessage() {
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return "the sacrificed creature's power";
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}
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@Override
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public String toString() {
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return "-X";
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}
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}
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