[BOK] Make Call for Blood use common DynamicValue classes instead of custom one

This commit is contained in:
Alex W. Jackson 2022-02-22 20:41:15 -05:00
parent 7cddea8c63
commit 59ce47b6ec

View file

@ -1,23 +1,17 @@
package mage.cards.c; package mage.cards.c;
import java.util.UUID; import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.dynamicvalue.common.SacrificeCostCreaturesPower;
import mage.abilities.dynamicvalue.common.SignInversionDynamicValue;
import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.SubType; import mage.constants.SubType;
import mage.constants.Zone;
import static mage.filter.StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT; import static mage.filter.StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetCreaturePermanent;
@ -27,14 +21,16 @@ import mage.target.common.TargetCreaturePermanent;
*/ */
public final class CallForBlood extends CardImpl { public final class CallForBlood extends CardImpl {
private static final DynamicValue xValue = new SignInversionDynamicValue(SacrificeCostCreaturesPower.instance, false);
public CallForBlood(UUID ownerId, CardSetInfo setInfo) { public CallForBlood(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{B}"); super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{B}");
this.subtype.add(SubType.ARCANE); this.subtype.add(SubType.ARCANE);
// As an additional cost to cast Call for Blood, sacrifice a creature. // As an additional cost to cast this spell, sacrifice a creature.
this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(FILTER_CONTROLLED_CREATURE_SHORT_TEXT))); this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(FILTER_CONTROLLED_CREATURE_SHORT_TEXT)));
// Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. // Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
this.getSpellAbility().addEffect(new BoostTargetEffect(CallForBloodDynamicValue.instance, CallForBloodDynamicValue.instance, Duration.EndOfTurn, true)); this.getSpellAbility().addEffect(new BoostTargetEffect(xValue, xValue, Duration.EndOfTurn, true));
this.getSpellAbility().addTarget(new TargetCreaturePermanent()); this.getSpellAbility().addTarget(new TargetCreaturePermanent());
} }
@ -48,38 +44,3 @@ public final class CallForBlood extends CardImpl {
return new CallForBlood(this); return new CallForBlood(this);
} }
} }
enum CallForBloodDynamicValue implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Card sourceCard = game.getCard(sourceAbility.getSourceId());
if (sourceCard != null) {
for (Cost cost : sourceAbility.getCosts()) {
if (cost instanceof SacrificeTargetCost) {
Permanent p = (Permanent) game.getLastKnownInformation(((SacrificeTargetCost) cost).getPermanents().get(0).getId(), Zone.BATTLEFIELD);
if (p != null) {
return -1 * p.getPower().getValue();
}
}
}
}
return 0;
}
@Override
public CallForBloodDynamicValue copy() {
return instance;
}
@Override
public String getMessage() {
return "the sacrificed creature's power";
}
@Override
public String toString() {
return "-X";
}
}