diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/cost/modification/CostModificationTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/cost/modification/CostModificationTest.java index 56ae7c3c07..810812f9be 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/cost/modification/CostModificationTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/cost/modification/CostModificationTest.java @@ -114,7 +114,7 @@ public class CostModificationTest extends CardTestPlayerBase { } /* - I had Goblin Electromancer, but somehow Pyretic Ritual wasn't cheaper howeverDesperate Ritual was. + I had Goblin Electromancer, but somehow Pyretic Ritual wasn't cheaper however Desperate Ritual was. */ @Test public void testCostReductionForPyreticRitual() { @@ -140,4 +140,44 @@ public class CostModificationTest extends CardTestPlayerBase { assertGraveyardCount(playerA, "Fated Conflagration", 1); assertGraveyardCount(playerB, "Carnivorous Moss-Beast", 1); } + + /* + * Reported bug: Grand Arbiter Augustin IV makes moth spells you cast and your opponent cast {1} more. Should only affect opponent's spells costs. + */ + @Test + public void testArbiterIncreasingCostBothPlayers() { + + String gArbiter = "Grand Arbiter Augustin IV"; + String divination = "Divination"; + String doomBlade = "Doom Blade"; + + /* + Grand Arbiter Augustin IV {2}{W}{U} + 2/3 Legendary Creature - Human Advisor + White spells you cast cost 1 less to cast. + Blue spells you cast cost 1 less to cast. + Spells your opponents cast cost 1 more to cast. + */ + addCard(Zone.BATTLEFIELD, playerA, gArbiter); + addCard(Zone.HAND, playerA, divination); // {2}{U} Sorcery: draw two cards + addCard(Zone.BATTLEFIELD, playerA, "Island", 2); + + addCard(Zone.HAND, playerB, doomBlade); + addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2); // {1}{B} Instant: destroy target non-black creature + + // Divination should only cost {1}{U} now with the cost reduction in place for your blue spells. + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, divination); + + // Doom Blade cast by the opponent should cost {2}{B} now with the cost increase in effect for opponent spells. + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, doomBlade, gArbiter); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertGraveyardCount(playerA, divination, 1); + assertHandCount(playerA, 2); + assertTappedCount("Island", true, 2); + assertPermanentCount(playerA, gArbiter, 1); + assertHandCount(playerB, doomBlade, 1); + } }