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[KHM] added test for Crippling Fear (#7815)
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package org.mage.test.cards.single.khm;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class CripplingFearTest extends CardTestPlayerBase {
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private static final String fear = "Crippling Fear";
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private static final String lion = "Silvercoat Lion";
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private static final String elf = "Cylian Elf";
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@Test
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public void testChooseElf() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.BATTLEFIELD, playerA, elf);
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addCard(Zone.HAND, playerA, fear);
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setChoice(playerA, "Elf");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fear);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, lion, 0);
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assertPermanentCount(playerA, elf, 1);
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assertGraveyardCount(playerA, lion, 1);
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assertGraveyardCount(playerA, elf, 0);
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}
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@Test
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public void testChooseCat() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.BATTLEFIELD, playerA, elf);
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addCard(Zone.HAND, playerA, fear);
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setChoice(playerA, "Cat");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fear);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, lion, 1);
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assertPermanentCount(playerA, elf, 0);
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assertGraveyardCount(playerA, lion, 0);
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assertGraveyardCount(playerA, elf, 1);
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}
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@Test
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public void testChooseGoblin() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.BATTLEFIELD, playerA, elf);
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addCard(Zone.HAND, playerA, fear);
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setChoice(playerA, "Goblin");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fear);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, lion, 0);
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assertPermanentCount(playerA, elf, 0);
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assertGraveyardCount(playerA, lion, 1);
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assertGraveyardCount(playerA, elf, 1);
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}
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}
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