- Workaround for #5437. The delayed triggers work correctly now and the game will no longer freeze. TODO: Cards that are copied and then cast do not retain the correct sourceObject. They instead point to the spell on the stack which fails when delayed triggers are used.

This commit is contained in:
jeffwadsworth 2020-01-22 16:57:01 -06:00
parent 75ad7e73e0
commit 5aaec29361
4 changed files with 43 additions and 15 deletions

View file

@ -1,4 +1,3 @@
package mage.cards.a;
import java.util.UUID;
@ -11,6 +10,7 @@ import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
@ -27,13 +27,16 @@ import mage.target.targetpointer.FixedTarget;
public final class ArcaneDenial extends CardImpl {
public ArcaneDenial(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{U}");
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
// Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
// Counter target spell. Its controller may draw up to two cards at
// the beginning of the next turn's upkeep.
this.getSpellAbility().addEffect(new ArcaneDenialEffect());
this.getSpellAbility().addTarget(new TargetSpell());
// You draw a card at the beginning of the next turn's upkeep.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(new DrawCardSourceControllerEffect(1)), false));
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(
new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(
new DrawCardSourceControllerEffect(1)), false));
}
public ArcaneDenial(final ArcaneDenial card) {
@ -50,7 +53,8 @@ class ArcaneDenialEffect extends OneShotEffect {
public ArcaneDenialEffect() {
super(Outcome.Detriment);
staticText = "Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep";
staticText = "Counter target spell. Its controller may draw up to two cards "
+ "at the beginning of the next turn's upkeep";
}
public ArcaneDenialEffect(final ArcaneDenialEffect effect) {
@ -64,8 +68,22 @@ class ArcaneDenialEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Card originalSourceCard; // needed for copies of Arcane Denial See Bug #5437
Player controller = null;
boolean countered = false;
// If the source originates from a copy (Isochron Scepter for example),
// then we set the source's sourceId to the original card, otherwise it
// uses the spell on the stack as its sourceObject which won't work
// correctly with any cards that make use of Delayed Triggers.
// see Bug #5437
Card cardToCheck = game.getCard(source.getSourceId());
if (cardToCheck != null
&& cardToCheck.isCopy()) { // Isochron Scepter imprinted card for example
originalSourceCard = (Card) game.getState().getValue("RememberSourceObject" + source.getSourceId());
if (originalSourceCard != null) {
source.setSourceId(originalSourceCard.getId());
}
}
UUID targetId = this.getTargetPointer().getFirst(game, source);
if (targetId != null) {
controller = game.getPlayer(game.getControllerId(targetId));

View file

@ -143,6 +143,9 @@ class IsochronScepterCopyEffect extends OneShotEffect {
if (controller.chooseUse(outcome, "Create a copy of " + imprintedInstant.getName() + '?', source, game)) {
Card copiedCard = game.copyCard(imprintedInstant, source, source.getControllerId());
if (copiedCard != null) {
// Need to record the sourceObject info for the copy (example Arcane Denial)
// TODO implement this within the codebase. See Bug #5437
game.getState().setValue("RememberSourceObject" + copiedCard.getId(), imprintedInstant);
game.getExile().add(source.getSourceId(), "", copiedCard);
game.getState().setZone(copiedCard.getId(), Zone.EXILED);
if (controller.chooseUse(outcome, "Cast the copied card without paying mana cost?", source, game)) {

View file

@ -52,7 +52,8 @@ public class DrawCardSourceControllerEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (player != null
&& player.isInGame()) {
player.drawCards(amount.calculate(game, source, this), game);
return true;
}
@ -61,9 +62,14 @@ public class DrawCardSourceControllerEffect extends OneShotEffect {
private void setText() {
StringBuilder sb = new StringBuilder();
boolean oneCard = (amount instanceof StaticValue && amount.calculate(null, null, this) == 1)
|| amount instanceof PermanentsOnBattlefieldCount || amount.toString().equals("1") || amount.toString().equals("a");
sb.append(whoDrawCard.isEmpty() ? "" : whoDrawCard + " ").append("draw ").append(oneCard ? "a" : CardUtil.numberToText(amount.toString())).append(" card");
boolean oneCard = (amount instanceof StaticValue
&& amount.calculate(null, null, this) == 1)
|| amount instanceof PermanentsOnBattlefieldCount
|| amount.toString().equals("1")
|| amount.toString().equals("a");
sb.append(whoDrawCard.isEmpty() ? "" : whoDrawCard
+ " ").append("draw ").append(oneCard ? "a"
: CardUtil.numberToText(amount.toString())).append(" card");
if (!oneCard) {
sb.append('s');
}

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common;
import java.util.UUID;
@ -63,12 +62,14 @@ public class DrawCardTargetEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
for (UUID playerId : getTargetPointer().getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (player != null
&& player.isInGame()) {
int cardsToDraw = amount.calculate(game, source, this);
if (upTo) {
cardsToDraw = player.getAmount(0, cardsToDraw, "Draw how many cards?", game);
}
if (!optional || player.chooseUse(outcome, "Use draw effect?", source, game)) {
if (!optional
|| player.chooseUse(outcome, "Use draw effect?", source, game)) {
player.drawCards(cardsToDraw, game);
}
}