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new common triggered ability, more correct Sylvok Lifestaff
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commit
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2 changed files with 54 additions and 3 deletions
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@ -33,6 +33,8 @@ import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesAttachedTriggeredAbility;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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@ -44,7 +46,7 @@ import mage.cards.CardImpl;
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/**
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/**
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*
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*
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* @author North
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* @author North, Loki
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*/
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*/
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public class SylvokLifestaff extends CardImpl<SylvokLifestaff> {
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public class SylvokLifestaff extends CardImpl<SylvokLifestaff> {
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@ -54,8 +56,7 @@ public class SylvokLifestaff extends CardImpl<SylvokLifestaff> {
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this.subtype.add("Equipment");
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this.subtype.add("Equipment");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
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DiesTriggeredAbility ability = new DiesTriggeredAbility(new GainLifeEffect(3));
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this.addAbility(new DiesAttachedTriggeredAbility(new GainLifeEffect(3), "equipped creature"));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.EQUIPMENT)));
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
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}
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}
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@ -0,0 +1,50 @@
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package mage.abilities.common;
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import mage.Constants;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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/**
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* "When enchanted/equipped creature dies" triggered ability
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* @author Loki
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*/
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public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl<DiesAttachedTriggeredAbility> {
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private String attachedDescription;
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public DiesAttachedTriggeredAbility(Effect effect, String attachedDescription) {
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super(Constants.Zone.BATTLEFIELD, effect);
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this.attachedDescription = attachedDescription;
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}
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public DiesAttachedTriggeredAbility(final DiesAttachedTriggeredAbility ability) {
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super(ability);
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this.attachedDescription = ability.attachedDescription;
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}
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@Override
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public DiesAttachedTriggeredAbility copy() {
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return new DiesAttachedTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Constants.Zone.BATTLEFIELD && zEvent.getToZone() == Constants.Zone.GRAVEYARD) {
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Permanent p = (Permanent) game.getLastKnownInformation(event.getTargetId(), Constants.Zone.BATTLEFIELD);
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if (p.getAttachments().contains(this.getSourceId()))
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "When " + attachedDescription + " dies," + super.getRule();
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}
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}
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