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Additional tests for morph and #6680
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5 changed files with 235 additions and 77 deletions
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@ -1,4 +1,3 @@
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package mage.cards.a;
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import mage.abilities.costs.AlternativeCostSourceAbility;
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@ -16,7 +15,6 @@ import mage.target.common.TargetCardInHand;
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import java.util.UUID;
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/**
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*
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* @author Backfir3
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*/
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public final class Abolish extends CardImpl {
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@ -28,8 +26,7 @@ public final class Abolish extends CardImpl {
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}
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public Abolish(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{W}{W}");
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// You may discard a Plains card rather than pay Abolish's mana cost.
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this.addAbility(new AlternativeCostSourceAbility(new DiscardTargetCost(new TargetCardInHand(filterCost))));
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@ -1065,4 +1065,50 @@ public class MorphTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_MorphWithCostReductionMustBePlayable_NormalCondition() {
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// {1}{U} creature
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// Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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// When Willbender is turned face up, change the target of target spell or ability with a single target.
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addCard(Zone.HAND, playerA, "Willbender");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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//
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// Creature spells you cast cost {1} less to cast.
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addCard(Zone.BATTLEFIELD, playerA, "Nylea, Keen-Eyed");
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checkPlayableAbility("can", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Willbender", true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Willbender");
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setChoice(playerA, "Yes"); // morph
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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@Test
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public void test_MorphWithCostReductionMustBePlayable_MorphCondition() {
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// {1}{U} creature
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// Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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// When Willbender is turned face up, change the target of target spell or ability with a single target.
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addCard(Zone.HAND, playerA, "Willbender");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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//
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// Face-down creature spells you cast cost {1} less to cast.
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addCard(Zone.BATTLEFIELD, playerA, "Dream Chisel");
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checkPlayableAbility("can", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Willbender", true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Willbender");
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setChoice(playerA, "Yes"); // morph
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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}
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@ -1,13 +1,12 @@
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package org.mage.test.cards.cost.alternate;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class UseAlternateSourceCostsTest extends CardTestPlayerBase {
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@ -75,4 +74,85 @@ public class UseAlternateSourceCostsTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Gray Ogre", 1);
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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}
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@Test
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public void test_Playable_WithMana() {
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// {1}{W}{W} instant
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// You may discard a Plains card rather than pay Abolish's mana cost.
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// Destroy target artifact or enchantment.
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addCard(Zone.HAND, playerA, "Abolish");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Plains", 1); // discard cost
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//
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addCard(Zone.BATTLEFIELD, playerB, "Alpha Myr");
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checkPlayableAbility("can", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Abolish", true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Abolish", "Alpha Myr");
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setChoice(playerA, "Yes"); // use alternative cost
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setChoice(playerA, "Plains");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Alpha Myr", 1);
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assertTappedCount("Plains", false, 3); // must discard 1 instead tap
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}
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@Test
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public void test_Playable_WithoutMana() {
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// {1}{W}{W} instant
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// You may discard a Plains card rather than pay Abolish's mana cost.
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// Destroy target artifact or enchantment.
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addCard(Zone.HAND, playerA, "Abolish");
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//addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Plains", 1); // discard cost
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//
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addCard(Zone.BATTLEFIELD, playerB, "Alpha Myr");
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checkPlayableAbility("can", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Abolish", true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Abolish", "Alpha Myr");
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setChoice(playerA, "Yes"); // use alternative cost
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setChoice(playerA, "Plains");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Alpha Myr", 1);
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}
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@Test
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public void test_Playable_WithoutManaAndCost() {
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// {1}{W}{W} instant
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// You may discard a Plains card rather than pay Abolish's mana cost.
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// Destroy target artifact or enchantment.
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addCard(Zone.HAND, playerA, "Abolish");
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//addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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//addCard(Zone.HAND, playerA, "Plains", 1); // discard cost
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//
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addCard(Zone.BATTLEFIELD, playerB, "Alpha Myr");
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// can't see as playable (no mana for normal, no discard for alternative)
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checkPlayableAbility("can't", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Abolish", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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@Ignore // TODO: make test to check combo of alternative cost and cost reduction effects
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public void test_Playable_WithCostReduction() {
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addCard(Zone.HAND, playerA, "xxx");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -0,0 +1,53 @@
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package org.mage.test.cards.cost.modification;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class CostReduceWithConditionTest extends CardTestPlayerBase {
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@Test
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public void test_PriceOfFame_Normal() {
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// {3}{B}
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// This spell costs {2} less to cast if it targets a legendary creature.
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// Destroy target creature.
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addCard(Zone.HAND, playerA, "Price of Fame", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Price of Fame", "Balduvian Bears");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Balduvian Bears", 1);
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}
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@Test
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@Ignore
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// TODO: implement workaround like putToStackAsNonPlayable for abilities, see https://github.com/magefree/mage/issues/6685
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public void test_PriceOfFame_Reduce() {
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// {3}{B}
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// This spell costs {2} less to cast if it targets a legendary creature.
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// Destroy target creature.
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addCard(Zone.HAND, playerA, "Price of Fame", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4 - 2);
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addCard(Zone.BATTLEFIELD, playerB, "Anje Falkenrath", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Price of Fame", "Anje Falkenrath");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Anje Falkenrath", 1);
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}
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}
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@ -2852,7 +2852,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public ManaOptions getManaAvailable(Game game) {
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ManaOptions available = new ManaOptions();
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ManaOptions availableMana = new ManaOptions();
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List<Abilities<ActivatedManaAbilityImpl>> sourceWithoutManaCosts = new ArrayList<>();
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List<Abilities<ActivatedManaAbilityImpl>> sourceWithCosts = new ArrayList<>();
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@ -2884,17 +2884,17 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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for (Abilities<ActivatedManaAbilityImpl> manaAbilities : sourceWithoutManaCosts) {
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available.addMana(manaAbilities, game);
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availableMana.addMana(manaAbilities, game);
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}
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for (Abilities<ActivatedManaAbilityImpl> manaAbilities : sourceWithCosts) {
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available.removeDuplicated();
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available.addManaWithCost(manaAbilities, game);
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availableMana.removeDuplicated();
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availableMana.addManaWithCost(manaAbilities, game);
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}
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// remove duplicated variants (see ManaOptionsTest for info - when that rises)
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available.removeDuplicated();
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availableMana.removeDuplicated();
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return available;
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return availableMana;
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}
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// returns only mana producers that don't require mana payment
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@ -2958,18 +2958,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param ability
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* @param available if null, it won't be checked if enough mana is available
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* @param availableMana if null, it won't be checked if enough mana is available
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* @param sourceObject
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* @param game
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* @return
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*/
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protected boolean canPlay(ActivatedAbility ability, ManaOptions available, MageObject sourceObject, Game game) {
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protected boolean canPlay(ActivatedAbility ability, ManaOptions availableMana, MageObject sourceObject, Game game) {
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if (!(ability instanceof ActivatedManaAbilityImpl)) {
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ActivatedAbility copy = ability.copy(); // Copy is needed because cost reduction effects modify e.g. the mana to activate/cast the ability
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if (!copy.canActivate(playerId, game).canActivate()) {
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return false;
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}
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if (available != null) {
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if (availableMana != null) {
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game.getContinuousEffects().costModification(copy, game);
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}
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boolean canBeCastRegularly = true;
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canBeCastRegularly = false;
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}
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if (canBeCastRegularly) {
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ManaOptions abilityOptions = copy.getMinimumCostToActivate(playerId, game);
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if (abilityOptions.isEmpty()) {
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if (canPayMinimumManaCost(copy, availableMana, game)) {
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return true;
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} else {
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if (available == null) {
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return true;
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}
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MageObjectReference permittingObject = game.getContinuousEffects().asThough(copy.getSourceId(),
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AsThoughEffectType.SPEND_OTHER_MANA, copy, copy.getControllerId(), game);
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for (Mana mana : abilityOptions) {
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for (Mana avail : available) {
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// TODO: SPEND_OTHER_MANA effects with getAsThoughManaType can change mana type to pay,
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// but that code processing it as any color, need to test and fix another use cases
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// (example: Sunglasses of Urza - may spend white mana as though it were red mana)
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//
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// add tests for non any color like Sunglasses of Urza
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if (permittingObject != null && mana.count() <= avail.count()) {
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return true;
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}
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if (mana.enough(avail)) { // here we need to check if spend mana as though allow to pay the mana cost
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return true;
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}
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}
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}
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}
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}
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@ -3036,12 +3013,42 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// ALTERNATIVE COST from source card (any AlternativeSourceCosts)
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return canPlayCardByAlternateCost(game.getCard(ability.getSourceId()), available, copy, game);
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return canPlayCardByAlternateCost(game.getCard(ability.getSourceId()), availableMana, copy, game);
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}
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return false;
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}
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protected boolean canPlayCardByAlternateCost(Card sourceObject, ManaOptions available, Ability ability, Game game) {
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protected boolean canPayMinimumManaCost(ActivatedAbility ability, ManaOptions availableMana, Game game) {
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ManaOptions abilityOptions = ability.getMinimumCostToActivate(playerId, game);
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if (abilityOptions.isEmpty()) {
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return true;
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} else {
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if (availableMana == null) {
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return true;
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}
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MageObjectReference permittingObject = game.getContinuousEffects().asThough(ability.getSourceId(),
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AsThoughEffectType.SPEND_OTHER_MANA, ability, ability.getControllerId(), game);
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for (Mana mana : abilityOptions) {
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for (Mana avail : availableMana) {
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// TODO: SPEND_OTHER_MANA effects with getAsThoughManaType can change mana type to pay,
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// but that code processing it as any color, need to test and fix another use cases
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// (example: Sunglasses of Urza - may spend white mana as though it were red mana)
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//
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// add tests for non any color like Sunglasses of Urza
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if (permittingObject != null && mana.count() <= avail.count()) {
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return true;
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}
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if (mana.enough(avail)) { // here we need to check if spend mana as though allow to pay the mana cost
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return true;
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}
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}
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}
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}
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return false;
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}
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protected boolean canPlayCardByAlternateCost(Card sourceObject, ManaOptions availableMana, Ability ability, Game game) {
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if (sourceObject != null && !(sourceObject instanceof Permanent)) {
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for (Ability alternateSourceCostsAbility : sourceObject.getAbilities()) {
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// if cast for noMana no Alternative costs are allowed
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if (manaCosts.isEmpty()) {
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return true;
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} else {
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if (available == null) {
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if (availableMana == null) {
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return true;
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}
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for (Mana mana : manaCosts.getOptions()) {
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for (Mana avail : available) {
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for (Mana avail : availableMana) {
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if (mana.enough(avail)) {
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return true;
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}
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return true;
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} else {
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for (Mana mana : manaCosts.getOptions()) {
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for (Mana avail : available) {
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for (Mana avail : availableMana) {
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if (mana.enough(avail)) {
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return true;
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}
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@ -3105,10 +3112,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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protected ActivatedAbility findActivatedAbilityFromPlayable(MageObject object, ManaOptions manaAvailable, Ability ability, Game game) {
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protected ActivatedAbility findActivatedAbilityFromPlayable(MageObject object, ManaOptions availableMana, Ability ability, Game game) {
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// special mana to pay spell cost
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ManaOptions manaFull = manaAvailable.copy();
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ManaOptions manaFull = availableMana.copy();
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if (ability instanceof SpellAbility) {
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for (AlternateManaPaymentAbility altAbility : CardUtil.getAbilities(object, game).stream()
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.filter(a -> a instanceof AlternateManaPaymentAbility)
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@ -3139,7 +3146,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return null;
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}
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protected ActivatedAbility findActivatedAbilityFromAlternativeSourceCost(MageObject object, ManaOptions manaAvailable, Ability ability, Game game) {
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protected ActivatedAbility findActivatedAbilityFromAlternativeSourceCost(MageObject object, ManaOptions availableMana, Ability ability, Game game) {
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// return play ability that can activate AlternativeSourceCosts
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if (ability instanceof AlternativeSourceCosts && !(object instanceof Permanent)) {
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ActivatedAbility playAbility = null;
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@ -3153,13 +3160,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// 707.4.Objects that are cast face down are turned face down before they are put onto the stack
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// (e.g. no lands per turn limit, no cast restrictions, another cost, etc)
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// so morph must checks only mana payment here
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// E.g. no lands per turn limit, no cast restrictions, cost reduce, etc
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// Even mana cost can't be checked here without lookahead
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// So make it available all the time
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boolean canUse;
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if (ability instanceof MorphAbility) {
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canUse = game.canPlaySorcery(playerId) && canPayAlternateSourceCostsAbility(object, playAbility, manaAvailable, ability, game);
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canUse = game.canPlaySorcery(playerId) && ((MorphAbility) ability).isAvailable(playAbility, game);
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} else {
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||||
canUse = canPlay(playAbility, manaAvailable, object, game); // canPlay already checks alternative source costs and all conditions
|
||||
canUse = canPlay(playAbility, availableMana, object, game); // canPlay already checks alternative source costs and all conditions
|
||||
}
|
||||
|
||||
if (canUse) {
|
||||
|
@ -3169,32 +3177,6 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return null;
|
||||
}
|
||||
|
||||
protected boolean canPayAlternateSourceCostsAbility(MageObject sourceObject, Ability sourceAbility, ManaOptions available, Ability alternativeAbility, Game game) {
|
||||
if (sourceAbility != null && ((AlternativeSourceCosts) alternativeAbility).isAvailable(sourceAbility, game)) {
|
||||
if (alternativeAbility.getCosts().canPay(alternativeAbility, sourceObject.getId(), this.getId(), game)) {
|
||||
ManaCostsImpl manaCosts = new ManaCostsImpl();
|
||||
for (Cost cost : alternativeAbility.getCosts()) {
|
||||
if (cost instanceof ManaCost) {
|
||||
manaCosts.add((ManaCost) cost);
|
||||
}
|
||||
}
|
||||
|
||||
if (manaCosts.isEmpty()) {
|
||||
return true;
|
||||
} else {
|
||||
for (Mana mana : manaCosts.getOptions()) {
|
||||
for (Mana avail : available) {
|
||||
if (mana.enough(avail)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void getPlayableFromObjectAll(Game game, Zone fromZone, MageObject object, ManaOptions availableMana, List<ActivatedAbility> output) {
|
||||
if (fromZone == null || object == null) {
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue