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https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
Added F10 to skip priority while the stack resolves.
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parent
a2484cc6d9
commit
5b78dbe5c2
5 changed files with 47 additions and 7 deletions
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@ -210,7 +210,9 @@ public class Mana implements Comparable<Mana>, Serializable, Copyable<Mana> {
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@Override
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@Override
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public String toString() {
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public String toString() {
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StringBuilder sbMana = new StringBuilder();
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StringBuilder sbMana = new StringBuilder();
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if (colorless > 0) {
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sbMana.append("{").append(Integer.toString(colorless)).append("}");
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}
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for (int i = 0; i < red; i++) {
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for (int i = 0; i < red; i++) {
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sbMana.append("{R}");
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sbMana.append("{R}");
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}
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}
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@ -220,18 +222,15 @@ public class Mana implements Comparable<Mana>, Serializable, Copyable<Mana> {
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for (int i = 0; i < blue; i++) {
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for (int i = 0; i < blue; i++) {
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sbMana.append("{U}");
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sbMana.append("{U}");
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}
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}
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for (int i = 0; i < black; i++) {
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sbMana.append("{B}");
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}
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for (int i = 0; i < white; i++) {
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for (int i = 0; i < white; i++) {
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sbMana.append("{W}");
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sbMana.append("{W}");
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}
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}
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for (int i = 0; i < black; i++) {
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sbMana.append("{B}");
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}
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for (int i = 0; i < any; i++) {
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for (int i = 0; i < any; i++) {
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sbMana.append("{Any}");
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sbMana.append("{Any}");
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}
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}
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if (colorless > 0) {
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sbMana.append("{").append(Integer.toString(colorless)).append("}");
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}
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return sbMana.toString();
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return sbMana.toString();
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}
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}
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@ -37,6 +37,7 @@ public enum PlayerAction {
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PASS_PRIORITY_UNTIL_TURN_END_STEP,
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PASS_PRIORITY_UNTIL_TURN_END_STEP,
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PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE,
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PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE,
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PASS_PRIORITY_UNTIL_NEXT_TURN,
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PASS_PRIORITY_UNTIL_NEXT_TURN,
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PASS_PRIORITY_UNTIL_STACK_RESOLVED,
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PASS_PRIORITY_CANCEL_ALL_ACTIONS,
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PASS_PRIORITY_CANCEL_ALL_ACTIONS,
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UNDO,
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UNDO,
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CONCEDE,
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CONCEDE,
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@ -29,6 +29,7 @@
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package mage.game.stack;
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package mage.game.stack;
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import java.util.ArrayDeque;
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import java.util.ArrayDeque;
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import java.util.Date;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -41,6 +42,8 @@ import mage.game.events.GameEvent;
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*/
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*/
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public class SpellStack extends ArrayDeque<StackObject> {
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public class SpellStack extends ArrayDeque<StackObject> {
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protected Date dateLastAdded;
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public SpellStack () {}
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public SpellStack () {}
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public SpellStack(final SpellStack stack) {
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public SpellStack(final SpellStack stack) {
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@ -123,4 +126,15 @@ public class SpellStack extends ArrayDeque<StackObject> {
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public SpellStack copy() {
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public SpellStack copy() {
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return new SpellStack(this);
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return new SpellStack(this);
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}
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}
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@Override
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public void push(StackObject e) {
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super.push(e);
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this.dateLastAdded = new Date();
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}
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public Date getDateLastAdded() {
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return dateLastAdded;
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}
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}
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}
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@ -127,6 +127,7 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean getPassedTurn();
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boolean getPassedTurn();
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boolean getPassedUntilEndOfTurn();
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boolean getPassedUntilEndOfTurn();
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boolean getPassedUntilNextMain();
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boolean getPassedUntilNextMain();
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boolean getPassedUntilStackResolved();
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boolean getPassedAllTurns();
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boolean getPassedAllTurns();
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boolean hasLost();
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boolean hasLost();
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@ -30,6 +30,7 @@ package mage.players;
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import java.io.Serializable;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Iterator;
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@ -159,6 +160,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean passedTurn; // F4
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protected boolean passedTurn; // F4
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protected boolean passedUntilEndOfTurn; // F5
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protected boolean passedUntilEndOfTurn; // F5
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protected boolean passedUntilNextMain; // F6
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protected boolean passedUntilNextMain; // F6
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protected boolean passedUntilStackResolved; // F8
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protected Date dateLastAddedToStack; // F8
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protected boolean skippedAtLeastOnce; // used to track if passed started in specific phase
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protected boolean skippedAtLeastOnce; // used to track if passed started in specific phase
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/**
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/**
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* This indicates that player passed all turns until his own turn starts (F9).
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* This indicates that player passed all turns until his own turn starts (F9).
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@ -293,6 +296,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.passedUntilEndOfTurn = player.passedUntilEndOfTurn;
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this.passedUntilEndOfTurn = player.passedUntilEndOfTurn;
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this.passedUntilNextMain = player.passedUntilNextMain;
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this.passedUntilNextMain = player.passedUntilNextMain;
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this.skippedAtLeastOnce = player.skippedAtLeastOnce;
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this.skippedAtLeastOnce = player.skippedAtLeastOnce;
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this.passedUntilStackResolved = player.passedUntilStackResolved;
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this.dateLastAddedToStack = player.dateLastAddedToStack;
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this.passedAllTurns = player.passedAllTurns;
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this.passedAllTurns = player.passedAllTurns;
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this.priorityTimeLeft = player.getPriorityTimeLeft();
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this.priorityTimeLeft = player.getPriorityTimeLeft();
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@ -404,6 +409,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.passedUntilEndOfTurn = false;
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this.passedUntilEndOfTurn = false;
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this.passedUntilNextMain = false;
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this.passedUntilNextMain = false;
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this.skippedAtLeastOnce = false;
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this.skippedAtLeastOnce = false;
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this.passedUntilStackResolved = false;
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this.passedAllTurns = false;
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this.passedAllTurns = false;
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this.canGainLife = true;
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this.canGainLife = true;
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this.canLoseLife = true;
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this.canLoseLife = true;
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@ -1708,6 +1714,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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passedUntilEndOfTurn = false;
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passedUntilEndOfTurn = false;
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passedTurn = false;
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passedTurn = false;
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passedAllTurns = true;
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passedAllTurns = true;
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passedUntilStackResolved = false;
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this.skip();
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this.skip();
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break;
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break;
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case PASS_PRIORITY_UNTIL_TURN_END_STEP: // F5
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case PASS_PRIORITY_UNTIL_TURN_END_STEP: // F5
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@ -1715,6 +1722,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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passedTurn = false;
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passedTurn = false;
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passedAllTurns = false;
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passedAllTurns = false;
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passedUntilEndOfTurn = true;
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passedUntilEndOfTurn = true;
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passedUntilStackResolved = false;
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skippedAtLeastOnce = !game.getTurn().getStepType().equals(PhaseStep.END_TURN);
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skippedAtLeastOnce = !game.getTurn().getStepType().equals(PhaseStep.END_TURN);
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this.skip();
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this.skip();
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break;
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break;
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@ -1722,6 +1730,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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passedUntilNextMain = false;
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passedUntilNextMain = false;
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passedAllTurns = false;
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passedAllTurns = false;
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passedUntilEndOfTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilStackResolved = false;
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passedTurn = true;
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passedTurn = true;
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this.skip();
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this.skip();
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break;
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break;
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@ -1730,14 +1739,25 @@ public abstract class PlayerImpl implements Player, Serializable {
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passedTurn = false;
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passedTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilNextMain = true;
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passedUntilNextMain = true;
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passedUntilStackResolved = false;
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skippedAtLeastOnce = !(game.getTurn().getStepType().equals(PhaseStep.POSTCOMBAT_MAIN) || game.getTurn().getStepType().equals(PhaseStep.PRECOMBAT_MAIN));
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skippedAtLeastOnce = !(game.getTurn().getStepType().equals(PhaseStep.POSTCOMBAT_MAIN) || game.getTurn().getStepType().equals(PhaseStep.PRECOMBAT_MAIN));
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this.skip();
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this.skip();
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break;
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break;
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case PASS_PRIORITY_UNTIL_STACK_RESOLVED: //F8
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passedAllTurns = false;
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passedTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilNextMain = false;
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passedUntilStackResolved = true;
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dateLastAddedToStack = game.getStack().getDateLastAdded();
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this.skip();
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break;
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case PASS_PRIORITY_CANCEL_ALL_ACTIONS:
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case PASS_PRIORITY_CANCEL_ALL_ACTIONS:
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passedAllTurns = false;
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passedAllTurns = false;
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passedTurn = false;
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passedTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilEndOfTurn = false;
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passedUntilNextMain = false;
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passedUntilNextMain = false;
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passedUntilStackResolved = false;
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}
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}
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logger.trace("PASS Priority: " + playerAction.toString());
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logger.trace("PASS Priority: " + playerAction.toString());
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}
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}
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@ -2684,4 +2704,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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return passedTurn;
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return passedTurn;
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}
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}
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@Override
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public boolean getPassedUntilStackResolved() {
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return passedUntilStackResolved;
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}
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}
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}
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