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https://github.com/correl/mage.git
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refactored targets
This commit is contained in:
parent
37cec55493
commit
5c01b832b9
16 changed files with 46 additions and 48 deletions
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@ -86,12 +86,12 @@ class FireballEffect extends OneShotEffect<FireballEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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int numTargets = source.getTargets().get(0).getTargets().size();
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int numTargets = targetPointer.getTargets(source).size();
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int damage = source.getManaCostsToPay().getX();
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if (numTargets > 0) {
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int damagePer = damage/numTargets;
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if (damagePer > 0) {
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for (UUID targetId: source.getTargets().get(0).getTargets()) {
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for (UUID targetId: targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(damagePer, source.getSourceId(), game, true, false);
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@ -88,13 +88,10 @@ class MorbidPlunderEffect extends OneShotEffect<MorbidPlunderEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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boolean result = false;
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List<UUID> targets = source.getTargets().get(0).getTargets();
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if (targets.size() > 0) {
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for (UUID target : targets) {
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Card card = game.getCard(target);
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if (card != null) {
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result |= card.moveToZone(Zone.HAND, source.getId(), game, true);
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}
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for (UUID target : targetPointer.getTargets(source)) {
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Card card = game.getCard(target);
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if (card != null) {
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result |= card.moveToZone(Zone.HAND, source.getId(), game, true);
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}
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}
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return result;
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@ -95,7 +95,7 @@ class ArcTrailEffect extends OneShotEffect {
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boolean twoDamageDone = false;
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int damage = 2;
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for ( UUID target : source.getTargets().get(0).getTargets() ) {
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for ( UUID target : targetPointer.getTargets(source) ) {
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Permanent permanent = game.getPermanent(target);
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if ( twoDamageDone ) {
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@ -83,7 +83,7 @@ class FulgentDistractionEffect extends OneShotEffect<FulgentDistractionEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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for ( UUID target : source.getTargets().get(0).getTargets() ) {
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for ( UUID target : targetPointer.getTargets(source) ) {
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Permanent creature = game.getPermanent(target);
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List<UUID> copiedAttachments = new ArrayList<UUID>(creature.getAttachments());
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@ -174,7 +174,7 @@ class LiegeOfTheTangleEffect extends ContinuousEffectImpl<LiegeOfTheTangleEffect
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (this.affectedObjectsSet) {
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for (UUID permId: source.getTargets().get(0).getTargets()) {
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for (UUID permId: targetPointer.getTargets(source)) {
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objects.add(permId);
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}
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}
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@ -97,7 +97,7 @@ class RustTickTapTargetEffect extends TapTargetEffect {
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public boolean apply(Game game, Ability source) {
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Permanent rustTick = game.getPermanent(source.getSourceId());
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if (rustTick != null) rustTick.clearConnectedCards();
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for (UUID target : source.getTargets().get(0).getTargets()) {
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for (UUID target : targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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rustTick.addConnectedCard(permanent.getId());
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@ -101,7 +101,7 @@ class KhalniGemReturnToHandTargetEffect extends OneShotEffect<KhalniGemReturnToH
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@Override
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public boolean apply(Game game, Ability source) {
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for ( UUID target : source.getTargets().get(0).getTargets() ) {
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for ( UUID target : targetPointer.getTargets(source) ) {
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Permanent permanent = game.getPermanent(target);
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if ( permanent != null ) {
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permanent.moveToZone(Zone.HAND, source.getId(), game, true);
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@ -67,19 +67,21 @@ public class DamageMultiEffect extends OneShotEffect<DamageMultiEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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Target multiTarget = source.getTargets().get(0);
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for (UUID target: multiTarget.getTargets()) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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permanent.damage(multiTarget.getTargetAmount(target), source.getId(), game, true, false);
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}
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else {
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Player player = game.getPlayer(target);
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if (player != null) {
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player.damage(multiTarget.getTargetAmount(target), source.getId(), game, false, true);
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}
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}
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}
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if (source.getTargets().size() > 0) {
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Target multiTarget = source.getTargets().get(0);
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for (UUID target: multiTarget.getTargets()) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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permanent.damage(multiTarget.getTargetAmount(target), source.getId(), game, true, false);
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}
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else {
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Player player = game.getPlayer(target);
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if (player != null) {
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player.damage(multiTarget.getTargetAmount(target), source.getId(), game, false, true);
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}
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}
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}
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}
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return true;
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}
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@ -61,7 +61,7 @@ public class GainLifeTargetEffect extends OneShotEffect<GainLifeTargetEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID playerId: source.getTargets().get(0).getTargets()) {
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for (UUID playerId: targetPointer.getTargets(source)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.gainLife(life, game);
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@ -59,7 +59,7 @@ public class SacrificeTargetEffect extends OneShotEffect<SacrificeTargetEffect>
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@Override
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : source.getTargets().get(0).getTargets()) {
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for (UUID permanentId : targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.sacrifice(source.getSourceId(), game);
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@ -74,7 +74,7 @@ public class SkipNextUntapTargetEffect extends ReplacementEffectImpl<SkipNextUnt
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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if (source.getTargets().get(0).getTargets().size() < 2) {
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if (targetPointer.getTargets(source).size() < 2) {
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used = true;
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} else {
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count++;
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@ -82,7 +82,7 @@ public class SkipNextUntapTargetEffect extends ReplacementEffectImpl<SkipNextUnt
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// not clear how to turn off the effect for more than one target
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// especially as some targets may leave the battlefield since the effect creation
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// so handling this in applies method is the only option for now for such cases
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if (count == source.getTargets().get(0).getTargets().size()) {
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if (count == targetPointer.getTargets(source).size()) {
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// this won't work for targets disappeared before applies() return true
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used = true;
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}
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@ -91,18 +91,16 @@ public class SkipNextUntapTargetEffect extends ReplacementEffectImpl<SkipNextUnt
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (game.getTurn().getStepType() == PhaseStep.UNTAP &&
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event.getType() == EventType.UNTAP) {
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for (UUID target : source.getTargets().get(0).getTargets()) {
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if (event.getTargetId().equals(target)) {
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if (!usedFor.contains(target)) {
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usedFor.add(target);
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return true;
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}
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break;
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}
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}
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if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) {
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for (UUID target : targetPointer.getTargets(source)) {
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if (event.getTargetId().equals(target)) {
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if (!usedFor.contains(target)) {
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usedFor.add(target);
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return true;
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}
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break;
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}
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}
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return false;
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}
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@ -58,7 +58,7 @@ public class TapTargetEffect extends OneShotEffect<TapTargetEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID target: source.getTargets().get(0).getTargets()) {
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for (UUID target: targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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permanent.tap(game);
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@ -74,7 +74,7 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
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@Override
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : source.getTargets().get(0).getTargets()) {
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for (UUID permanentId : targetPointer.getTargets(source)) {
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Permanent target = (Permanent) game.getPermanent(permanentId);
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if (target != null) {
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target.addPower(power.calculate(game, source));
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@ -67,7 +67,7 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
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@Override
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : source.getTargets().get(0).getTargets()) {
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for (UUID permanentId : targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.addAbility(ability);
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@ -62,7 +62,7 @@ public class LoseAllAbilitiesTargetEffect extends ContinuousEffectImpl {
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@Override
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : source.getTargets().get(0).getTargets()) {
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for (UUID permanentId : targetPointer.getTargets(source)) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.getAbilities().clear();
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@ -16,7 +16,8 @@ public class FirstTargetPointer implements TargetPointer {
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@Override
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public List<UUID> getTargets(Ability source) {
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ArrayList<UUID> target = new ArrayList<UUID>();
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target.addAll(source.getTargets().get(0).getTargets());
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if (source.getTargets().size() > 0)
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target.addAll(source.getTargets().get(0).getTargets());
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return target;
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}
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