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Fixed KorSkyfisher, NulltreadGargantuan (not targeting abilities).
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2 changed files with 10 additions and 2 deletions
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@ -39,6 +39,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.PutOnLibraryTargetEffect;
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import mage.abilities.effects.common.PutOnLibraryTargetEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.target.Target;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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/**
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@ -56,7 +57,10 @@ public class NulltreadGargantuan extends CardImpl<NulltreadGargantuan> {
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this.power = new MageInt(5);
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this.power = new MageInt(5);
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this.toughness = new MageInt(6);
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this.toughness = new MageInt(6);
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Ability ability = new EntersBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), false);
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Ability ability = new EntersBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), false);
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ability.addTarget(new TargetControlledCreaturePermanent());
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Target target = new TargetControlledCreaturePermanent();
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target.setRequired(true);
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target.setNotTarget(true);
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ability.addTarget(target);
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -39,6 +39,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetControlledPermanent;
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/**
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/**
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@ -57,7 +58,10 @@ public class KorSkyfisher extends CardImpl<KorSkyfisher> {
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this.toughness = new MageInt(3);
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this.toughness = new MageInt(3);
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this.addAbility(FlyingAbility.getInstance());
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this.addAbility(FlyingAbility.getInstance());
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Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), false);
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Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), false);
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ability.addTarget(new TargetControlledPermanent());
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Target target = new TargetControlledPermanent();
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target.setRequired(true);
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target.setNotTarget(true);
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ability.addTarget(target);
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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