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Fixed Lynde's triggered ability (#10301)
Fixes magefree/mage#10045. Lynde wasn't keeping track which zone cards were in before bring them back, let alone zone change counters. Many similar effects are only looking at the current zone rather than zone change counters.
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2 changed files with 89 additions and 2 deletions
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@ -3,6 +3,7 @@ package mage.cards.l;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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@ -90,7 +91,7 @@ class LyndeCheerfulTormentorCurseDiesTriggeredAbility extends TriggeredAbilityIm
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if (zEvent.isDiesEvent()) {
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Permanent permanent = zEvent.getTarget();
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if (permanent != null && permanent.hasSubtype(SubType.CURSE, game) && permanent.isOwnedBy(controllerId)) {
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getEffects().setValue("curse", zEvent.getTargetId());
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getEffects().setValue("curse", new MageObjectReference(game.getCard(zEvent.getTargetId()), game));
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return true;
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}
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}
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@ -127,7 +128,7 @@ class LyndeCheerfulTormentorReturnCurseEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Card curse = game.getCard((UUID)getValue("curse"));
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Card curse = ((MageObjectReference) getValue("curse")).getCard(game);
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if (controller != null && curse != null) {
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game.getState().setValue("attachTo:" + curse.getId(), controller.getId());
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controller.moveCards(curse, Zone.BATTLEFIELD, source, game);
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@ -0,0 +1,86 @@
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package org.mage.test.cards.single.mic;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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/**
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* {@link mage.cards.l.LyndeCheerfulTormentor Lynde, Cheerful Tormentor}
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* {1}{U}{B}{R}
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* Legendary Creature — Human Warlock
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* Deathtouch
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* Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
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* At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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* 2/4
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*
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* @author alexander-novo
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*/
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public class LyndeCheerfulTormentorTest extends CardTestPlayerBase {
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private static final String lynde = "Lynde, Cheerful Tormentor";
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/**
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* Reported Bug: https://github.com/magefree/mage/issues/10045
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*
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* Lynde can bring back curses from any zone if they were moved from the graveyard to somewhere else (such as by
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* and effect that exiles a player's graveyard) before being brought back.
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*/
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@Test
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public void onlyBringsBackCursesFromGraveyard() {
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// {3}{R}{R} - Curse
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String curse = "Curse of Bloodletting";
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// {1}{W} - Destroy target enchantment
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String disenchant = "Disenchant";
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// Land - When ETB, exile target player's graveyard
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String bog = "Bojuka Bog";
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String mountain = "Mountain";
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String plains = "Plains";
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// The necessary cards for the test
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addCard(Zone.HAND, playerA, curse);
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addCard(Zone.BATTLEFIELD, playerA, lynde);
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addCard(Zone.HAND, playerB, disenchant);
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addCard(Zone.HAND, playerB, bog);
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// The mana needed to cast those cards
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addCard(Zone.BATTLEFIELD, playerA, mountain, 5);
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addCard(Zone.BATTLEFIELD, playerB, plains, 2);
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// Player A plays the curse
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, curse, playerB);
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// Player B destroys the curse with disenchant.
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// There are two things to resolve - disenchant and Lynde's trigger
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, disenchant, curse);
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waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN, 2);
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// The curse should have been destroyed and sent to the graveyard
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checkPermanentCount("after disenchant", 2, PhaseStep.PRECOMBAT_MAIN, playerA, curse, 0);
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checkGraveyardCount("after disenchant", 2, PhaseStep.PRECOMBAT_MAIN, playerA, curse, 1);
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// Player B then exiles player A's graveyard with bojuka bog
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, bog);
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addTarget(playerB, playerA);
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waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN, 1);
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// Bojuka bog should have exiled the curse from the graveyard
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checkGraveyardCount("after bog", 2, PhaseStep.PRECOMBAT_MAIN, playerA, curse, 0);
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checkExileCount("after bog", 2, PhaseStep.PRECOMBAT_MAIN, playerA, curse, 1);
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// Fast forward to the end step. Make sure Lynde's delayed trigger goes off
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checkStackObject("at end step", 2, PhaseStep.END_TURN, playerA,
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"At the beginning of the next end step, return it to the battlefield attached to you",
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1);
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waitStackResolved(2, PhaseStep.END_TURN, 1);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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// The curse should still be in exile, not on the battlefield
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assertPermanentCount(playerA, curse, 0);
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assertExileCount(playerA, curse, 1);
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}
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}
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