Fixed Utopia Sprawl

This commit is contained in:
Plopman 2012-11-04 16:23:47 +01:00
parent f92c50ba7c
commit 5cb18092a0

View file

@ -35,8 +35,7 @@ import mage.Constants.Zone;
import mage.Mana; import mage.Mana;
import mage.ObjectColor; import mage.ObjectColor;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ManaEffect; import mage.abilities.effects.common.ManaEffect;
@ -52,7 +51,6 @@ import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.TargetPermanent; import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent; import mage.target.common.TargetLandPermanent;
import mage.target.targetpointer.FixedTarget;
/** /**
* *
@ -80,7 +78,7 @@ public class UtopiaSprawl extends CardImpl<UtopiaSprawl> {
Ability ability = new EnchantAbility(auraTarget.getTargetName()); Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability); this.addAbility(ability);
// As Utopia Sprawl enters the battlefield, choose a color. // As Utopia Sprawl enters the battlefield, choose a color.
this.addAbility(new EntersBattlefieldAbility(new ChooseColorEffect())); this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect()));
// Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. // Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
this.addAbility(new UtopiaSprawlTriggeredAbility()); this.addAbility(new UtopiaSprawlTriggeredAbility());
} }