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* Annihilator - Fixed that the triggered ability did not resolve correctly, if the source was removed from battlefield before resolving.
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1 changed files with 21 additions and 27 deletions
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@ -27,14 +27,14 @@
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*/
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package mage.abilities.keyword;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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@ -42,8 +42,7 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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import mage.util.CardUtil;
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/**
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* 702.84. Annihilator 702.84a Annihilator is a triggered ability. "Annihilator
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@ -72,14 +71,22 @@ public class AnnihilatorAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId())) {
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return true;
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UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(sourceId, game);
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if (defendingPlayerId != null) {
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// the id has to be set here because the source can be leave battlefield
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for(Effect effect : getEffects()) {
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effect.setValue("defendingPlayerId", defendingPlayerId);
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Annihilator " + count;
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return "Annihilator " + count + "<i>(Whenever this creature attacks, defending player sacrifices " +
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(count == 1 ? "a permanent": CardUtil.numberToText(count) + " permanents") + ".)</i>";
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}
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@Override
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@ -106,39 +113,26 @@ class AnnihilatorEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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UUID defenderId = game.getCombat().getDefenderId(source.getSourceId());
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Player player = game.getPlayer(defenderId);
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//Defender may be a planeswalker.
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if (player == null) {
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Permanent permanent = game.getPermanent(defenderId);
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if (permanent != null) {
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player = game.getPlayer(permanent.getControllerId());
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}
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UUID defendingPlayerId = (UUID) getValue("defendingPlayerId");
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Player player = null;
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if (defendingPlayerId != null) {
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player= game.getPlayer(defendingPlayerId);
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}
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if (player != null) {
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int amount = Math.min(count, game.getBattlefield().countAll(filter, player.getId(), game));
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Target target = new TargetControlledPermanent(amount, amount, filter, false);
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//A spell or ability could have removed the only legal target this player
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//had, if thats the case this ability should fizzle.
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if (target.canChoose(player.getId(), game)) {
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boolean abilityApplied = false;
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while (!target.isChosen() && target.canChoose(player.getId(), game) && player.isInGame()) {
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player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
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}
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for (int idx = 0; idx < target.getTargets().size(); idx++) {
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Permanent permanent = game.getPermanent((UUID) target.getTargets().get(idx));
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if (permanent != null) {
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abilityApplied |= permanent.sacrifice(source.getSourceId(), game);
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permanent.sacrifice(source.getSourceId(), game);
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}
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}
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return abilityApplied;
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}
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return true;
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}
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return false;
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}
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