From 5d12d7f1bf11e46b7b7fe5109921fd2247fb5809 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 1 Sep 2013 11:14:18 +0200 Subject: [PATCH] * Village Survivors - Fixed wrong condtion (Morbid instead of Fateful hour). --- Mage.Sets/src/mage/sets/darkascension/VillageSurvivors.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/darkascension/VillageSurvivors.java b/Mage.Sets/src/mage/sets/darkascension/VillageSurvivors.java index cf4b27031b..a1f959acb8 100644 --- a/Mage.Sets/src/mage/sets/darkascension/VillageSurvivors.java +++ b/Mage.Sets/src/mage/sets/darkascension/VillageSurvivors.java @@ -35,6 +35,7 @@ import mage.constants.Rarity; import mage.constants.Zone; import mage.MageInt; import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.condition.common.FatefulHourCondition; import mage.abilities.condition.common.MorbidCondition; import mage.abilities.decorator.ConditionalContinousEffect; import mage.abilities.effects.common.continious.GainAbilityControlledEffect; @@ -61,7 +62,7 @@ public class VillageSurvivors extends CardImpl { // Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect( new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent(), true), - MorbidCondition.getInstance(), + FatefulHourCondition.getInstance(), "Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance"))); }