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Test for Pillar of Flame.
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package org.mage.test.cards.replacement;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Pillar of Flame:
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* Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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*
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* @author LevelX2
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*/
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public class PillarOfFlameTest extends CardTestPlayerBase {
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/**
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* Tests when cast Pillar of Flame targeting opponent there is no influence on dying creature of opponent
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*/
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@Test
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public void testNotTriggeringExileItInstead() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Lightning Mauler");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Rakdos Cackler");
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addCard(Constants.Zone.HAND, playerA, "Pillar of Flame");
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addCard(Constants.Zone.HAND, playerA, "Stonewright");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Dutiful Thrull");
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castSpell(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Pillar of Flame", playerB);
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castSpell(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Stonewright");
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attack(3, playerA, "Rakdos Cackler");
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attack(3, playerA, "Lightning Mauler");
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block(3, playerB, "Dutiful Thrull", "Lightning Mauler");
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setStopAt(3, Constants.PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 16);
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assertPermanentCount(playerA, "Rakdos Cackler", 1);
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assertPermanentCount(playerA, "Lightning Mauler", 0);
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assertPermanentCount(playerA, "Stonewright", 1);
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assertGraveyardCount(playerA, 2);
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assertGraveyardCount(playerB, 1);
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}
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/**
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* Tests when cast Pillar of Flame targeting creature it goes to exile if dying later
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*/
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@Test
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public void testTriggeringExileItInstead() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Lightning Mauler");
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addCard(Constants.Zone.HAND, playerA, "Pillar of Flame");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Warmind Infantry");
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castSpell(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Pillar of Flame", "Warmind Infantry");
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attack(3, playerA, "Lightning Mauler");
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block(3, playerB, "Warmind Infantry", "Lightning Mauler");
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setStopAt(3, Constants.PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Lightning Mauler", 0);
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assertGraveyardCount(playerA, 2);
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assertPermanentCount(playerB, "Warmind Infantry", 0);
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assertGraveyardCount(playerB, 0);
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}
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}
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