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* Game: fixed that server can close non started tables with one player by random (#8209);
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parent
84ea133ec5
commit
5ded8468f7
1 changed files with 73 additions and 66 deletions
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@ -668,7 +668,7 @@ public class TableController {
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ServerMessagesUtil.instance.incGamesStarted();
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// log about game started
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logger.info("GAME started " + (match.getGame() != null ? match.getGame().getId() : "no Game") + " [" + match.getName() + "] " + creator + " - " + opponent.toString());
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logger.info("GAME started " + (match.getGame() != null ? match.getGame().getId() : "no Game") + " [" + match.getName() + "] " + creator + " - " + opponent);
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logger.debug("- matchId: " + match.getId() + " [" + match.getName() + ']');
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if (match.getGame() != null) {
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logger.debug("- chatId: " + managerFactory.gameManager().getChatId(match.getGame().getId()));
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@ -971,52 +971,62 @@ public class TableController {
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}
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public boolean isMatchTableStillValid() {
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// check only normal match table with state != Finished
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if (!table.isTournament()) {
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if (!(table.getState() == TableState.WAITING || table.getState() == TableState.STARTING || table.getState() == TableState.READY_TO_START)) {
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if (match == null) {
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logger.warn("- Match table with no match:");
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logger.warn("-- match: null , table : " + table.getId());
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// return false;
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} else if (match.isDoneSideboarding() && match.getGame() == null) {
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// no sideboarding and not active game -> match seems to hang (maybe the Draw bug)
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logger.warn("- Match with no active game and not in sideboard state:");
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logger.warn("-- matchId:" + match.getId() + " [" + match.getName() + ']');
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// return false;
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}
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// removes active match only, not tourney
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if (table.isTournament()) {
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return true;
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}
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// check for active players
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// only started games need to check
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if (Arrays.asList(
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TableState.WAITING,
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TableState.READY_TO_START,
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TableState.STARTING
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).contains(table.getState())) {
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// waiting in start dialog
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return true;
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}
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if (match != null && !match.isDoneSideboarding()) {
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// waiting sideboard complete
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return true;
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}
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// no games in started match (error in match init code?)
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if (match.getGame() == null) {
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logger.error("- Match without started games:");
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logger.error("-- matchId:" + match.getId());
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return false; // critical error
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}
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// find player stats
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int validHumanPlayers = 0;
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int validAIPlayers = 0;
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int aiPlayers = 0;
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int humanPlayers = 0;
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// check humans
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for (Map.Entry<UUID, UUID> userPlayerEntry : userPlayerMap.entrySet()) {
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MatchPlayer matchPlayer = match.getPlayer(userPlayerEntry.getValue());
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// de-synced users and players listst?
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if (matchPlayer == null) {
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logger.warn("- Match player not found:");
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logger.warn("-- matchId:" + match.getId());
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logger.warn("-- userId:" + userPlayerEntry.getKey());
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logger.warn("-- playerId:" + userPlayerEntry.getValue());
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logger.error("- Match player not found in started game:");
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logger.error("-- matchId:" + match.getId());
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logger.error("-- userId:" + userPlayerEntry.getKey());
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logger.error("-- playerId:" + userPlayerEntry.getValue());
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continue;
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}
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if (matchPlayer.getPlayer().isHuman()) {
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humanPlayers++;
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if ((table.getState() == TableState.WAITING
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|| table.getState() == TableState.STARTING
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|| table.getState() == TableState.READY_TO_START)
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|| !match.isDoneSideboarding()
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|| (!matchPlayer.hasQuit() && match.getGame() != null && matchPlayer.getPlayer().isInGame())) {
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if (matchPlayer.getPlayer().isInGame()) {
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Optional<User> user = managerFactory.userManager().getUser(userPlayerEntry.getKey());
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// user was logout or disconnected from server, but still in the game somehow
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if (!user.isPresent() || !user.get().isActive()) {
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logger.warn("- Active user of match is missing: " + matchPlayer.getName());
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logger.warn("-- matchId:" + match.getId());
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logger.warn("-- userId:" + userPlayerEntry.getKey());
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logger.warn("-- playerId:" + userPlayerEntry.getValue());
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return false;
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logger.error("- Active user of match is missing: " + matchPlayer.getName());
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logger.error("-- matchId:" + match.getId());
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logger.error("-- userId:" + userPlayerEntry.getKey());
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logger.error("-- playerId:" + userPlayerEntry.getValue());
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return false; // critical error
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}
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// user exits on the server and match player has not quit -> player is valid
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validHumanPlayers++;
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}
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@ -1026,17 +1036,14 @@ public class TableController {
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// check AI
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for (MatchPlayer matchPlayer : match.getPlayers()) {
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if (!matchPlayer.getPlayer().isHuman()) {
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aiPlayers++;
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if (matchPlayer.getPlayer().isInGame()) {
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validAIPlayers++;
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}
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}
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}
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// table must contain minimum two active players
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return (validAIPlayers + validHumanPlayers) >= 2;
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}
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return true;
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// if someone can play 1 vs 1 (e.g. 2+ players) then keep table
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return validAIPlayers + validHumanPlayers >= 2;
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}
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void cleanUp() {
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