mirror of
https://github.com/correl/mage.git
synced 2024-11-29 03:00:12 +00:00
[C21] Added test for Esix. Closes #8117.
This commit is contained in:
parent
82f2cc1844
commit
5e450d5c72
1 changed files with 56 additions and 0 deletions
|
@ -0,0 +1,56 @@
|
||||||
|
package org.mage.test.cards.single.c21;
|
||||||
|
|
||||||
|
import mage.constants.PhaseStep;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import org.junit.Test;
|
||||||
|
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* {@link mage.cards.e.EsixFractalBloom Esix, Fractal Bloom}
|
||||||
|
* {4}{G}{U}
|
||||||
|
* Legendary Creature — Fractal
|
||||||
|
* Flying
|
||||||
|
*
|
||||||
|
* The first time you would create one or more tokens during each of your turns,
|
||||||
|
* you may instead choose a creature other than Esix, Fractal Bloom
|
||||||
|
* and create that many tokens that are copies of that creature.
|
||||||
|
*
|
||||||
|
* @author Alex-Vasile
|
||||||
|
*/
|
||||||
|
public class EsixFractalBloomTest extends CardTestPlayerBase {
|
||||||
|
|
||||||
|
private static final String esix = "Esix, Fractal Bloom";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reported bug: https://github.com/magefree/mage/issues/8117
|
||||||
|
* Even if Esix's ability is used on the tokens created by Nactl War-Pride, those tokens should still be
|
||||||
|
* exiled at the beginning of the next end step.
|
||||||
|
*/
|
||||||
|
@Test
|
||||||
|
public void tokensKeepSacrificeEffect() {
|
||||||
|
// Nacatl War-Pride must be blocked by exactly one creature if able.
|
||||||
|
// Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking,
|
||||||
|
// where X is the number of creatures defending player controls.
|
||||||
|
// Exile the tokens at the beginning of the next end step.
|
||||||
|
String nacatl = "Nacatl War-Pride";
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, esix);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, nacatl);
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 3);
|
||||||
|
|
||||||
|
setStrictChooseMode(true);
|
||||||
|
|
||||||
|
attack(1, playerA, nacatl);
|
||||||
|
setChoice(playerA, "Silvercoat Lion");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.END_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerA, nacatl, 1);
|
||||||
|
assertPermanentCount(playerA, "Silvercoat Lion", 3);
|
||||||
|
|
||||||
|
setStopAt(2, PhaseStep.UPKEEP);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerA, nacatl, 1);
|
||||||
|
assertPermanentCount(playerA, "Silvercoat Lion", 0);
|
||||||
|
assertPermanentCount(playerA, 2); // Esix + Nactl
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue