Added waitStackResolved to EtherealValkyrieTest to address warnings

This commit is contained in:
Alex Vasile 2022-08-20 16:07:00 -04:00
parent 2cff4ad47f
commit 5e6921b346

View file

@ -162,6 +162,7 @@ public class EtherealValkyrieTest extends CardTestPlayerBase {
setStrictChooseMode(true); setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
addTarget(playerA, alrund); addTarget(playerA, alrund);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, etherealValkyrie);
addTarget(playerA, alrund); addTarget(playerA, alrund);
@ -170,6 +171,7 @@ public class EtherealValkyrieTest extends CardTestPlayerBase {
assertExileCount(playerA, alrund, 2); assertExileCount(playerA, alrund, 2);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Foretell {1}"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Foretell {1}");
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Foretell {U}"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Foretell {U}");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN); setStopAt(3, PhaseStep.PRECOMBAT_MAIN);