* Choose card in hand - fixed rollback error for some cards like Nicol Bolas, Dragon-God;

This commit is contained in:
Oleg Agafonov 2020-01-11 08:47:54 +04:00
parent a9c3206026
commit 5f5d9046f9
2 changed files with 39 additions and 39 deletions

View file

@ -1,7 +1,5 @@
package mage.players; package mage.players;
import java.io.Serializable;
import java.util.*;
import mage.MageItem; import mage.MageItem;
import mage.MageObject; import mage.MageObject;
import mage.MageObjectReference; import mage.MageObjectReference;
@ -40,6 +38,9 @@ import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCardInLibrary;
import mage.util.Copyable; import mage.util.Copyable;
import java.io.Serializable;
import java.util.*;
/** /**
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
@ -74,7 +75,7 @@ public interface Player extends MageItem, Copyable<Player> {
void setLife(int life, Game game, UUID sourceId); void setLife(int life, Game game, UUID sourceId);
/** /**
* @param amount amount of life loss * @param amount amount of life loss
* @param game * @param game
* @param atCombat was the source combat damage * @param atCombat was the source combat damage
* @return * @return
@ -343,7 +344,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param source * @param source
* @param game * @param game
* @param targetPlayerId player whose library will be searched * @param targetPlayerId player whose library will be searched
* @param triggerEvents whether searching will trigger any game events * @param triggerEvents whether searching will trigger any game events
* @return true if search was successful * @return true if search was successful
*/ */
boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId, boolean triggerEvents); boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId, boolean triggerEvents);
@ -364,23 +365,23 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Plays a card if possible * Plays a card if possible
* *
* @param card the card that can be cast * @param card the card that can be cast
* @param game * @param game
* @param noMana if it's a spell i can be cast without paying mana * @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell * @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has * no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card. * to be the turn of the player playing that card.
* @param reference mage object that allows to play the card * @param reference mage object that allows to play the card
* @return * @return
*/ */
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference); boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
/** /**
* @param card the land card to play * @param card the land card to play
* @param game * @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and * @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to * you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played. * play a land concerning the number of lands you already played.
* @return * @return
*/ */
boolean playLand(Card card, Game game, boolean ignoreTiming); boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -506,7 +507,7 @@ public interface Player extends MageItem, Copyable<Player> {
boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options); boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options);
boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game); boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game); // TODO: remove to use choose with "Ability source"
boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game); boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game);
@ -529,11 +530,11 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Moves the cards from cards to the bottom of the players library. * Moves the cards from cards to the bottom of the players library.
* *
* @param cards - list of cards that have to be moved * @param cards - list of cards that have to be moved
* @param game - game * @param game - game
* @param anyOrder - true if player can determine the order of the cards * @param anyOrder - true if player can determine the order of the cards
* else random order * else random order
* @param source - source ability * @param source - source ability
* @return * @return
*/ */
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder); boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -554,10 +555,10 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Moves the cards from cards to the top of players library. * Moves the cards from cards to the top of players library.
* *
* @param cards - list of cards that have to be moved * @param cards - list of cards that have to be moved
* @param game - game * @param game - game
* @param anyOrder - true if player can determine the order of the cards * @param anyOrder - true if player can determine the order of the cards
* @param source - source ability * @param source - source ability
* @return * @return
*/ */
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder); boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -588,8 +589,8 @@ public interface Player extends MageItem, Copyable<Player> {
/** /**
* Choose the order in which blockers get damage assigned to * Choose the order in which blockers get damage assigned to
* *
* @param blockers list of blockers where to choose the next one from * @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group * @param combatGroup the concerning combat group
* @param blockerOrder the already set order of blockers * @param blockerOrder the already set order of blockers
* @param game * @param game
* @return blocker next to add to the blocker order * @return blocker next to add to the blocker order
@ -659,7 +660,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param card * @param card
* @param game * @param game
* @param abilitiesToActivate extra info about abilities that can be * @param abilitiesToActivate extra info about abilities that can be
* activated on NO option * activated on NO option
* @return player looked at the card * @return player looked at the card
*/ */
boolean lookAtFaceDownCard(Card card, Game game, int abilitiesToActivate); boolean lookAtFaceDownCard(Card card, Game game, int abilitiesToActivate);
@ -732,11 +733,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param toZone * @param toZone
* @param source * @param source
* @param game * @param game
* @param tapped the cards are tapped on the battlefield * @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone * @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner * @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent * of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source) * (instead of the controller of the source)
* @param appliedEffects * @param appliedEffects
* @return * @return
*/ */
@ -772,7 +773,7 @@ public interface Player extends MageItem, Copyable<Player> {
* list of applied effects is not saved * list of applied effects is not saved
* *
* @param card * @param card
* @param exileId exile zone id (optional) * @param exileId exile zone id (optional)
* @param exileName name of exile zone (optional) * @param exileName name of exile zone (optional)
* @param sourceId * @param sourceId
* @param game * @param game
@ -814,7 +815,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param sourceId * @param sourceId
* @param game * @param game
* @param fromZone if null, this info isn't postet * @param fromZone if null, this info isn't postet
* @param toTop to the top of the library else to the bottom * @param toTop to the top of the library else to the bottom
* @param withName show the card name in the log * @param withName show the card name in the log
* @return * @return
*/ */
@ -851,10 +852,10 @@ public interface Player extends MageItem, Copyable<Player> {
* without mana (null) or the mana set to manaCosts instead of its normal * without mana (null) or the mana set to manaCosts instead of its normal
* mana costs. * mana costs.
* *
* @param sourceId the source that can be cast without mana * @param sourceId the source that can be cast without mana
* @param manaCosts alternate ManaCost, null if it can be cast without mana * @param manaCosts alternate ManaCost, null if it can be cast without mana
* cost * cost
* @param costs alternate other costs you need to pay * @param costs alternate other costs you need to pay
*/ */
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs); void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);

View file

@ -1,9 +1,5 @@
package mage.target.common; package mage.target.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.cards.Card; import mage.cards.Card;
import mage.constants.Zone; import mage.constants.Zone;
@ -13,8 +9,11 @@ import mage.game.events.GameEvent;
import mage.players.Player; import mage.players.Player;
import mage.target.TargetCard; import mage.target.TargetCard;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/** /**
*
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
public class TargetCardInHand extends TargetCard { public class TargetCardInHand extends TargetCard {
@ -43,7 +42,7 @@ public class TargetCardInHand extends TargetCard {
@Override @Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) { public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
Card card = game.getPlayer(playerId).getHand().get(id, game); Card card = game.getPlayer(playerId).getHand().get(id, game);
return card != null && filter.match(card, source.getSourceId(), playerId, game); return card != null && filter.match(card, source != null ? source.getSourceId() : null, playerId, game);
} }
@Override @Override