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synced 2025-03-07 20:53:18 -10:00
Added a test, some minor changes.
This commit is contained in:
parent
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commit
5fae4878c0
7 changed files with 165 additions and 114 deletions
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@ -27,6 +27,7 @@
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*/
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package mage.sets.alarareborn;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -35,13 +36,15 @@ import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.common.NameACardEffect;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import java.util.UUID;
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/**
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*
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* @author Plopman
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@ -54,8 +57,6 @@ public class MeddlingMage extends CardImpl {
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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@ -118,4 +119,4 @@ class MeddlingMageReplacementEffect extends ContinuousRuleModifyingEffectImpl {
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return object != null && !object.isCopy() && object.getName().equals(game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY));
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}
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}
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}
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@ -93,7 +93,7 @@ class CreaturesYouControlBecomesTargetTriggeredAbility extends TriggeredAbilityI
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if (permanent != null && permanent.getControllerId().equals(this.controllerId) && permanent.getCardType().contains(CardType.CREATURE)) {
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MageObject object = game.getObject(event.getSourceId());
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if (object != null && object instanceof Spell) {
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Card c = (Spell)object;
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Card c = (Spell) object;
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if (c.getCardType().contains(CardType.INSTANT) || c.getCardType().contains(CardType.SORCERY)) {
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if (getTargets().size() == 0) {
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for (Effect effect : getEffects()) {
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@ -109,6 +109,6 @@ class CreaturesYouControlBecomesTargetTriggeredAbility extends TriggeredAbilityI
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@Override
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public String getRule() {
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return "Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn";
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return "Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.";
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}
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}
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,24 +20,22 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.abilities.condition.common.LandfallCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.abilities.condition.LockedInCondition;
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import mage.abilities.condition.common.LandfallCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.common.LandfallWatcher;
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@ -54,8 +52,10 @@ public class Groundswell extends CardImpl {
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// Target creature gets +2/+2 until end of turn.
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//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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this.getSpellAbility().addWatcher(new LandfallWatcher());
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostTargetEffect(4, 4, Duration.EndOfTurn), new BoostTargetEffect(2, 2, Duration.EndOfTurn),
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new LockedInCondition(LandfallCondition.getInstance()),
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new BoostTargetEffect(4, 4, Duration.EndOfTurn)),
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new AddContinuousEffectToGame(new BoostTargetEffect(2, 2, Duration.EndOfTurn)),
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LandfallCondition.getInstance(),
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"Target creature gets +2/+2 until end of turn. <br><i>Landfall</i> — If you had a land enter the battlefield under your control this turn, that creature gets +4/44 until end of turn instead"));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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@ -25,9 +25,9 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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@ -36,7 +36,11 @@ import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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@ -46,30 +50,32 @@ import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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*
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* @author Loki
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*/
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public class CelestialMantle extends CardImpl {
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public CelestialMantle (UUID ownerId) {
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public CelestialMantle(UUID ownerId) {
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super(ownerId, 6, "Celestial Mantle", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}{W}{W}");
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this.expansionSetCode = "ZEN";
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this.subtype.add("Aura");
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +3/+3.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 3, Duration.WhileOnBattlefield)));
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// Whenever enchanted creature deals combat damage to a player, double its controller's life total.
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this.addAbility(new CelestialMantleAbility());
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}
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public CelestialMantle (final CelestialMantle card) {
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public CelestialMantle(final CelestialMantle card) {
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super(card);
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}
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@ -102,7 +108,7 @@ class CelestialMantleAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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Permanent p = game.getPermanent(event.getSourceId());
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return damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId());
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}
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@ -114,6 +120,7 @@ class CelestialMantleAbility extends TriggeredAbilityImpl {
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}
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class CelestialMantleEffect extends OneShotEffect {
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CelestialMantleEffect() {
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super(Outcome.GainLife);
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}
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@ -83,4 +83,26 @@ public class PreventRepeatedActionsTest extends CardTestPlayerBaseAI {
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assertTapped("Basalt Monolith", false);
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}
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/**
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* AI gets stuck with two Kiora's Followers #1167
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*/
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@Test
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public void testKiorasFollower() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2, true);
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// {T}: Untap another target permanent.
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addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1, true);
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addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 16);
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assertTapped("Kiora's Follower", false);
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}
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}
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@ -30,6 +30,7 @@ package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.IntimidateAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -37,22 +38,21 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class LandfallTest extends CardTestPlayerBase {
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@Test
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public void testNormalUse() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
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addCard(Zone.HAND, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Plains");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",2);
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary", 2);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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@ -61,57 +61,59 @@ public class LandfallTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Plains", 4);
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assertGraveyardCount(playerA, "Rest for the Weary", 2);
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assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
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assertLife(playerB, 20);
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}
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assertLife(playerB, 20);
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}
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/**
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* If you Hive Mind an opponent's Rest for the Weary and redirect its target to yourself when it's not your turn,
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* the game spits out this message and rolls back to before Rest for the Weary was cast.
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*
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* If you Hive Mind an opponent's Rest for the Weary and redirect its target
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* to yourself when it's not your turn, the game spits out this message and
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* rolls back to before Rest for the Weary was cast.
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*
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*/
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@Test
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public void testHiveMind() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
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addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
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addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Rest for the Weary", 1);
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assertLife(playerA, 24);
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assertLife(playerB, 24);
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}
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assertLife(playerA, 24);
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assertLife(playerB, 24);
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}
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@Test
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public void testSurrakarMarauder() {
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder",1);
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addCard(Zone.HAND, playerA, "Plains");
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder", 1);
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addCard(Zone.HAND, playerA, "Plains");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Plains", 1);
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assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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/**
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* Searing Blaze's landfall doesn't appear to be working. My opponent played
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* a mountain, then played searing blaze targeting my Tasigur, the Golden
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public void testSearingBlaze() {
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// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
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// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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addCard(Zone.HAND, playerA, "Searing Blaze",1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain",1);
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Searing Blaze", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mountain", 2);
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assertGraveyardCount(playerA, "Searing Blaze" , 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerB, "Silvercoat Lion" , 1);
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}
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assertGraveyardCount(playerA, "Searing Blaze", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void testGroundswellWithoutLandfall() {
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// Target creature gets +2/+2 until end of turn.
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//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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addCard(Zone.HAND, playerB, "Groundswell",1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest",1);
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addCard(Zone.HAND, playerB, "Groundswell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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attack(2, playerB, "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Groundswell" , 1);
|
||||
assertGraveyardCount(playerB, "Groundswell", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion" , 1);
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
assertPowerToughness(playerB, "Silvercoat Lion", 4, 4);
|
||||
|
||||
|
||||
assertLife(playerA, 16); // 2 + 4
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
/*
|
||||
21:09: Turn 8 arucki (25 - 16)
|
||||
21:09: arucki draws a card
|
||||
21:09: Ability triggers: Sylvan Library [868] - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
||||
21:09: arucki draws two cards
|
||||
21:09: arucki loses 4 life
|
||||
21:09: arucki pays 4 life to keep a card on hand
|
||||
21:09: arucki puts 1 card(s) back to library
|
||||
21:09: arucki plays Twilight Mire [f4d]
|
||||
21:10: arucki activates: Inkmoth Nexus [1b5] becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.). from Inkmoth Nexus [1b5]
|
||||
21:10: arucki casts Groundswell [b28] targeting Inkmoth Nexus [1b5]
|
||||
21:10: Ability triggers: Wild Defiance [990] - Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn
|
||||
21:10: arucki puts Groundswell [b28] from stack into his or her graveyard
|
||||
21:10: arucki attacks with 1 creature
|
||||
21:10: Attacker: Inkmoth Nexus 1b5 unblocked
|
||||
*/
|
||||
@Test
|
||||
@Ignore
|
||||
public void testGroundswellWithLandfall() {
|
||||
// Target creature gets +2/+2 until end of turn.
|
||||
//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
|
||||
addCard(Zone.HAND, playerB, "Groundswell",1);
|
||||
addCard(Zone.HAND, playerB, "Forest");
|
||||
addCard(Zone.HAND, playerB, "Groundswell", 1); // Instant
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest");
|
||||
addCard(Zone.HAND, playerB, "Twilight Mire");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
|
||||
// Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Wild Defiance", 1);
|
||||
|
||||
|
||||
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Forest");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
||||
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Twilight Mire");
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
|
||||
|
||||
|
||||
castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerB, "Forest", 1);
|
||||
assertGraveyardCount(playerB, "Groundswell" , 1);
|
||||
assertPermanentCount(playerB, "Twilight Mire", 1);
|
||||
assertGraveyardCount(playerB, "Groundswell", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion" , 1);
|
||||
assertPowerToughness(playerB, "Silvercoat Lion", 6, 6);
|
||||
|
||||
assertLife(playerA, 14); // 2 + 4
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
assertPowerToughness(playerB, "Silvercoat Lion", 9, 9);
|
||||
|
||||
assertLife(playerA, 11); // 2 + 4 + 3
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,8 +115,11 @@ public class BoostTargetEffect extends ContinuousEffectImpl {
|
|||
if (staticText != null && !staticText.isEmpty()) {
|
||||
return staticText;
|
||||
}
|
||||
StringBuilder sb = new StringBuilder();
|
||||
if (mode == null || mode.getTargets().size() == 0) {
|
||||
return "no target";
|
||||
}
|
||||
Target target = mode.getTargets().get(0);
|
||||
StringBuilder sb = new StringBuilder();
|
||||
if (target.getMaxNumberOfTargets() > 1) {
|
||||
if (target.getNumberOfTargets() < target.getNumberOfTargets()) {
|
||||
sb.append("up to ");
|
||||
|
|
Loading…
Add table
Reference in a new issue