[STX] small change to lesson rarity distribution

This commit is contained in:
Evan Kranzler 2021-06-17 09:20:47 -04:00
parent ffee1ecd7b
commit 5fb24d3930

View file

@ -448,10 +448,10 @@ public final class StrixhavenSchoolOfMages extends ExpansionSet {
private void addLesson(List<Card> booster) {
// Boosters have one Lesson card
final Rarity rarity;
int i = RandomUtil.nextInt(121);
if (i < 2) {
int i = RandomUtil.nextInt(148);
if (i == 0) {
rarity = Rarity.MYTHIC;
} else if (i < 22) {
} else if (i < 11) {
rarity = Rarity.RARE;
} else {
rarity = Rarity.COMMON;
@ -603,9 +603,11 @@ class StrixhavenSchoolOfMagesCollator implements BoosterCollator {
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1, StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L1,
StrixhavenSchoolOfMagesStructure.L2, StrixhavenSchoolOfMagesStructure.L2
StrixhavenSchoolOfMagesStructure.L2
);
private final RarityConfiguration archiveRuns = new RarityConfiguration(
false,