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* Golgari Grave-Troll - Fixed that it always came to battlefield with 0 +1/+1 counters.
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1 changed files with 5 additions and 5 deletions
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@ -28,10 +28,6 @@
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package mage.sets.ravnica;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAbility;
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@ -42,6 +38,10 @@ import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.keyword.DredgeAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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@ -104,7 +104,7 @@ class GolgariGraveTrollEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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Permanent permanent = game.getPermanentEntering(source.getSourceId());
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if (permanent != null && player != null) {
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int amount = player.getGraveyard().count(filter, game);
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if (amount > 0) {
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