* Enigmatic Incarnation - Added process action after the sacrifice (fixes #6250).

This commit is contained in:
LevelX2 2020-07-20 22:48:07 +02:00
parent d721c0bea3
commit 601fb525a8

View file

@ -1,5 +1,6 @@
package mage.cards.e;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
@ -22,8 +23,6 @@ import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
* @author TheElk801
*/
@ -59,10 +58,10 @@ class EnigmaticIncarnationEffect extends OneShotEffect {
EnigmaticIncarnationEffect() {
super(Outcome.Benefit);
staticText = "you may sacrifice another enchantment. If you do, " +
"search your library for a creature card with converted mana cost " +
"equal to 1 plus the sacrificed enchantment's converted mana cost, " +
"put that card onto the battlefield, then shuffle your library.";
staticText = "you may sacrifice another enchantment. If you do, "
+ "search your library for a creature card with converted mana cost "
+ "equal to 1 plus the sacrificed enchantment's converted mana cost, "
+ "put that card onto the battlefield, then shuffle your library.";
}
private EnigmaticIncarnationEffect(final EnigmaticIncarnationEffect effect) {
@ -88,6 +87,7 @@ class EnigmaticIncarnationEffect extends OneShotEffect {
if (permanent == null) {
return false;
}
game.getState().processAction(game);
int cmc = permanent.getConvertedManaCost();
if (!permanent.sacrifice(source.getSourceId(), game)) {
return false;