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- Added Limited Resources and Aether Tide.
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parent
424aba6201
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6 changed files with 408 additions and 20 deletions
144
Mage.Sets/src/mage/cards/a/AetherTide.java
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144
Mage.Sets/src/mage/cards/a/AetherTide.java
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@ -0,0 +1,144 @@
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package mage.cards.a;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.VariableCostImpl;
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import mage.abilities.costs.common.DiscardTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class AetherTide extends CardImpl {
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public AetherTide(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{U}");
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// As an additional cost to cast Aether Tide, discard X creature cards.
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this.getSpellAbility().addCost(new AetherTideCost());
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// Return X target creatures to their owners' hands.
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this.getSpellAbility().addEffect(new ReturnToHandTargetPermanentEffect());
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}
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public AetherTide(final AetherTide card) {
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super(card);
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}
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@Override
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public AetherTide copy() {
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return new AetherTide(this);
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}
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}
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class AetherTideCost extends VariableCostImpl {
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public AetherTideCost() {
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super("discard X creature cards");
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text = "As an additional cost to cast {this}, discard X creature cards";
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}
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public AetherTideCost(AetherTideCost cost) {
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super(cost);
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}
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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return (game.getPlayer(controllerId).getHand().count(new FilterCreatureCard(), game) > 0);
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}
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@Override
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public int getMaxValue(Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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return controller.getHand().count(new FilterCreatureCard(), game);
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}
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return 0;
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}
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@Override
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public int getMinValue(Ability source, Game game) {
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return 0;
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}
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@Override
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public Cost getFixedCostsFromAnnouncedValue(int xValue) {
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TargetCardInHand target = new TargetCardInHand(xValue, new FilterCreatureCard());
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return new DiscardTargetCost(target);
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}
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@Override
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public int announceXValue(Ability source, Game game) {
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int xValue = 0;
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Player controller = game.getPlayer(source.getControllerId());
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StackObject stackObject = game.getStack().getStackObject(source.getId());
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if (controller != null
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&& stackObject != null) {
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xValue = controller.announceXCost(getMinValue(source, game), getMaxValue(source, game),
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"Announce the number of creature cards to discard", game, source, this);
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}
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return xValue;
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}
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@Override
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public AetherTideCost copy() {
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return new AetherTideCost(this);
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}
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}
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class ReturnToHandTargetPermanentEffect extends OneShotEffect {
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public ReturnToHandTargetPermanentEffect() {
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super(Outcome.ReturnToHand);
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setText("Return X target creatures to their owners' hands");
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}
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public ReturnToHandTargetPermanentEffect(final ReturnToHandTargetPermanentEffect effect) {
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super(effect);
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}
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@Override
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public ReturnToHandTargetPermanentEffect copy() {
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return new ReturnToHandTargetPermanentEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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int xPaid = source.getCosts().getVariableCosts().get(0).getAmount();
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if (controller != null
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&& xPaid > 0) {
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int available = game.getBattlefield().count(new FilterCreaturePermanent(),
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source.getSourceId(),
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source.getControllerId(), game);
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if (available > 0) {
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TargetPermanent target = new TargetPermanent(Math.min(xPaid, available),
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xPaid,
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new FilterCreaturePermanent("creatures to return to their owner's hands"),
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true);
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if (controller.chooseTarget(outcome.Detriment, target, source, game)) {
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controller.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
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}
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return true;
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}
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}
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return false;
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}
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}
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124
Mage.Sets/src/mage/cards/l/LimitedResources.java
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124
Mage.Sets/src/mage/cards/l/LimitedResources.java
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@ -0,0 +1,124 @@
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package mage.cards.l;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class LimitedResources extends CardImpl {
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public LimitedResources(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}");
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// When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new LimitedResourcesEffect(), false));
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// Players can't play lands as long as ten or more lands are on the battlefield.
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new ConditionalContinuousRuleModifyingEffect(
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new CantPlayLandEffect(),
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new PermanentsOnTheBattlefieldCondition(
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new FilterLandPermanent(),
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ComparisonType.MORE_THAN, 9))));
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}
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public LimitedResources(final LimitedResources card) {
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super(card);
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}
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@Override
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public LimitedResources copy() {
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return new LimitedResources(this);
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}
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}
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class LimitedResourcesEffect extends OneShotEffect {
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public LimitedResourcesEffect() {
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super(Outcome.Benefit);
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this.staticText = "each player chooses five lands he or she controls and sacrifices the rest";
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}
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public LimitedResourcesEffect(final LimitedResourcesEffect effect) {
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super(effect);
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}
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@Override
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public LimitedResourcesEffect copy() {
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return new LimitedResourcesEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.getState().getPlayersInRange(source.getControllerId(), game).forEach((playerId) -> {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int lands = game.getBattlefield().countAll(new FilterControlledLandPermanent(), playerId, game);
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TargetLandPermanent target = new TargetLandPermanent(Integer.min(5, lands));
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target.setNotTarget(true);
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target.setRequired(true);
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player.chooseTarget(outcome.Benefit, target, source, game);
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game.getBattlefield().getAllActivePermanents(new FilterControlledLandPermanent(), playerId, game).stream().filter((land) -> (!target.getTargets().contains(land.getId()))).forEachOrdered((land) -> {
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land.sacrifice(source.getSourceId(), game);
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});
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}
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});
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return true;
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}
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}
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class CantPlayLandEffect extends ContinuousRuleModifyingEffectImpl {
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public CantPlayLandEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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this.staticText = "Players can't play lands as long as ten or more lands are on the battlefield";
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}
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public CantPlayLandEffect(final CantPlayLandEffect effect) {
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super(effect);
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}
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@Override
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public CantPlayLandEffect copy() {
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return new CantPlayLandEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.PLAY_LAND;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return true;
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}
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}
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@ -2,20 +2,20 @@ package mage.cards.m;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.ControlsPermanentsComparedToOpponentsCondition;
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import mage.abilities.decorator.ConditionalRestrictionEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.combat.CantAttackAnyPlayerSourceEffect;
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import mage.abilities.effects.common.combat.CantBlockSourceEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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@ -31,23 +31,15 @@ public final class MonstrousHound extends CardImpl {
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this.toughness = new MageInt(4);
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// Monstrous Hound can't attack unless you control more lands than defending player.
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Effect effect = new ConditionalRestrictionEffect(
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new CantAttackAnyPlayerSourceEffect(Duration.WhileOnBattlefield),
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new ControlsPermanentsComparedToOpponentsCondition(
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ComparisonType.FEWER_THAN,
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new FilterLandPermanent()));
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Effect effect = new CantAttackUnlessControllerControlsMoreLandsEffect();
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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Zone.BATTLEFIELD,
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effect.setText("{this} can't attack unless you control more lands than defending player")));
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// Monstrous Hound can't block unless you control more lands than attacking player.
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Effect effect2 = new ConditionalRestrictionEffect(
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new CantBlockSourceEffect(Duration.WhileOnBattlefield),
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new ControlsPermanentsComparedToOpponentsCondition(
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ComparisonType.FEWER_THAN,
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new FilterLandPermanent()));
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Effect effect2 = new CantBlockUnlessControllerControlsMoreLandsEffect();
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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Zone.BATTLEFIELD,
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effect2.setText("{this} can't block unless you control more lands than attacking player")));
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}
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return new MonstrousHound(this);
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}
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}
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class CantAttackUnlessControllerControlsMoreLandsEffect extends RestrictionEffect {
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CantAttackUnlessControllerControlsMoreLandsEffect() {
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super(Duration.WhileOnBattlefield);
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}
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CantAttackUnlessControllerControlsMoreLandsEffect(final CantAttackUnlessControllerControlsMoreLandsEffect effect) {
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super(effect);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return permanent.getId().equals(source.getSourceId());
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}
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@Override
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public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game) {
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UUID defendingPlayerId;
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Player defender = game.getPlayer(defenderId);
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if (defender == null) {
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Permanent permanent = game.getPermanent(defenderId);
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if (permanent != null) {
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defendingPlayerId = permanent.getControllerId();
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} else {
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return false;
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}
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} else {
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defendingPlayerId = defenderId;
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}
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if (defendingPlayerId != null) {
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return game.getBattlefield().countAll(new FilterControlledLandPermanent(),
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source.getControllerId(), game) > game.getBattlefield().countAll(new FilterControlledLandPermanent(),
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defendingPlayerId, game);
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} else {
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return true;
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}
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}
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@Override
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public CantAttackUnlessControllerControlsMoreLandsEffect copy() {
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return new CantAttackUnlessControllerControlsMoreLandsEffect(this);
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}
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}
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class CantBlockUnlessControllerControlsMoreLandsEffect extends RestrictionEffect {
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CantBlockUnlessControllerControlsMoreLandsEffect() {
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super(Duration.WhileOnBattlefield);
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}
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CantBlockUnlessControllerControlsMoreLandsEffect(final CantBlockUnlessControllerControlsMoreLandsEffect effect) {
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super(effect);
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}
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@Override
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public CantBlockUnlessControllerControlsMoreLandsEffect copy() {
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return new CantBlockUnlessControllerControlsMoreLandsEffect(this);
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}
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@Override
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
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UUID attackingPlayerId = attacker.getControllerId();
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if (attackingPlayerId != null) {
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return game.getBattlefield().countAll(new FilterControlledLandPermanent(),
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source.getControllerId(), game) > game.getBattlefield().countAll(new FilterControlledLandPermanent(),
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attackingPlayerId, game);
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}
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return true;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return permanent.getId().equals(source.getSourceId());
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}
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}
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@ -8,7 +8,7 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.FilterSpell;
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import mage.filter.predicate.other.TargetsPlayerPredicate;
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import mage.filter.predicate.other.TargetsOnlyOnePlayerPredicate;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.players.Player;
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@ -27,7 +27,7 @@ public final class Rebound extends CardImpl {
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// Change the target of target spell that targets only a player. The new target must be a player.
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this.getSpellAbility().addEffect(new ReboundEffect());
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FilterSpell filter = new FilterSpell("spell that targets only a player");
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filter.add(new TargetsPlayerPredicate());
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filter.add(new TargetsOnlyOnePlayerPredicate());
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this.getSpellAbility().addTarget(new TargetSpell(filter));
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}
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@ -68,6 +68,8 @@ class ReboundEffect extends OneShotEffect {
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TargetPlayer targetPlayer = new TargetPlayer();
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if (controller.choose(Outcome.Neutral, targetPlayer, source.getSourceId(), game)) {
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spell.getSpellAbility().addTarget(targetPlayer);
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game.informPlayers("The target of the spell was changed to " + targetPlayer.getTargetedName(game));
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return true;
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}
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}
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return false;
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@ -28,6 +28,7 @@ public final class Exodus extends ExpansionSet {
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this.numBoosterUncommon = 3;
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 0;
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cards.add(new SetCardInfo("Aether Tide", 27, Rarity.COMMON, mage.cards.a.AetherTide.class));
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cards.add(new SetCardInfo("Allay", 1, Rarity.COMMON, mage.cards.a.Allay.class));
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cards.add(new SetCardInfo("Anarchist", 79, Rarity.COMMON, mage.cards.a.Anarchist.class));
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cards.add(new SetCardInfo("Angelic Blessing", 2, Rarity.COMMON, mage.cards.a.AngelicBlessing.class));
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@ -75,6 +76,7 @@ public final class Exodus extends ExpansionSet {
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cards.add(new SetCardInfo("Keeper of the Mind", 36, Rarity.UNCOMMON, mage.cards.k.KeeperOfTheMind.class));
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cards.add(new SetCardInfo("Killer Whale", 37, Rarity.UNCOMMON, mage.cards.k.KillerWhale.class));
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cards.add(new SetCardInfo("Kor Chant", 9, Rarity.COMMON, mage.cards.k.KorChant.class));
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cards.add(new SetCardInfo("Limited Resources", 10, Rarity.RARE, mage.cards.l.LimitedResources.class));
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cards.add(new SetCardInfo("Mage il-Vec", 86, Rarity.COMMON, mage.cards.m.MageIlVec.class));
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cards.add(new SetCardInfo("Manabond", 113, Rarity.RARE, mage.cards.m.Manabond.class));
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cards.add(new SetCardInfo("Mana Breach", 38, Rarity.UNCOMMON, mage.cards.m.ManaBreach.class));
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@ -0,0 +1,48 @@
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/*
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||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package mage.filter.predicate.other;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Mode;
|
||||
import mage.filter.predicate.ObjectSourcePlayer;
|
||||
import mage.filter.predicate.ObjectSourcePlayerPredicate;
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||||
import mage.game.Game;
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||||
import mage.game.stack.StackObject;
|
||||
import mage.players.Player;
|
||||
import mage.target.Target;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public class TargetsOnlyOnePlayerPredicate implements ObjectSourcePlayerPredicate<ObjectSourcePlayer<MageObject>> {
|
||||
|
||||
public TargetsOnlyOnePlayerPredicate() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(ObjectSourcePlayer<MageObject> input, Game game) {
|
||||
StackObject object = game.getStack().getStackObject(input.getObject().getId());
|
||||
if (object != null) {
|
||||
for (UUID modeId : object.getStackAbility().getModes().getSelectedModes()) {
|
||||
Mode mode = object.getStackAbility().getModes().get(modeId);
|
||||
for (Target target : mode.getTargets()) {
|
||||
if (target.getTargets().size() == 1) { // only one player targeted
|
||||
Player player = game.getPlayer(target.getFirstTarget());
|
||||
return player != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "that targets only one player";
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue