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Fix Beacon of Immortality: use target player's current life total instead of starting life total.
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1 changed files with 2 additions and 2 deletions
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@ -87,9 +87,9 @@ class BeaconOfImmortalityEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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int amount = game.getLife();
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int amount = player.getLife();
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if (amount < 0) {
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player.loseLife(amount, game);
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player.loseLife(-amount, game);
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return true;
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}
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if (amount > 0) {
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