* Stack - Fixed that name of face down cards were unintended shown while moving effect is on the stack (Necropotence).

This commit is contained in:
LevelX2 2015-07-14 23:56:44 +02:00
parent f6ef8e7e85
commit 60c7a2b34b
3 changed files with 60 additions and 64 deletions

View file

@ -1,31 +1,30 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.view;
import java.util.ArrayList;
@ -34,6 +33,7 @@ import java.util.UUID;
import mage.MageObject;
import mage.abilities.Modes;
import mage.abilities.effects.Effect;
import mage.cards.Card;
import mage.constants.AbilityType;
import mage.constants.CardType;
import mage.constants.MageObjectType;
@ -47,15 +47,15 @@ import mage.target.targetpointer.TargetPointer;
* @author BetaSteward_at_googlemail.com
*/
public class StackAbilityView extends CardView {
private static final long serialVersionUID = 1L;
private final CardView sourceCard;
private final AbilityType abilityType;
public StackAbilityView(Game game, StackAbility ability, String sourceName, CardView sourceCard) {
this.id = ability.getId();
this.mageObjectType = MageObjectType.ABILITY_STACK;
this.abilityType = ability.getStackAbility().getAbilityType();
this.abilityType = ability.getStackAbility().getAbilityType();
this.sourceCard = sourceCard;
this.sourceCard.setMageObjectType(mageObjectType);
this.name = "Ability";
@ -72,11 +72,11 @@ public class StackAbilityView extends CardView {
this.color = ability.getColor(game);
this.manaCost = ability.getManaCost().getSymbols();
this.power = ability.getPower().toString();
this.toughness = ability.getToughness().toString();
this.toughness = ability.getToughness().toString();
String nameToShow;
if (sourceCard.isFaceDown()) {
CardView tmpSourceCard = this.getSourceCard();
tmpSourceCard.displayName = "Face Down";
tmpSourceCard.displayName = "Face Down";
tmpSourceCard.superTypes.clear();
tmpSourceCard.subTypes.clear();
tmpSourceCard.cardTypes.clear();
@ -85,7 +85,7 @@ public class StackAbilityView extends CardView {
tmpSourceCard.power = "2";
tmpSourceCard.toughness = "2";
nameToShow = "creature without name";
} else {
} else {
nameToShow = sourceName;
}
this.rules = new ArrayList<>();
@ -97,7 +97,7 @@ public class StackAbilityView extends CardView {
private void updateTargets(Game game, StackAbility ability) {
List<String> names = new ArrayList<>();
for(UUID modeId : ability.getModes().getSelectedModes()) {
for (UUID modeId : ability.getModes().getSelectedModes()) {
ability.getModes().setActiveMode(modeId);
if (ability.getTargets().size() > 0) {
setTargets(ability.getTargets());
@ -115,6 +115,9 @@ public class StackAbilityView extends CardView {
for (UUID uuid : targetList) {
MageObject mageObject = game.getObject(uuid);
if (mageObject != null) {
if ((mageObject instanceof Card) && ((Card) mageObject).isFaceDown(game)) {
continue;
}
names.add(mageObject.getName());
}
}
@ -128,9 +131,9 @@ public class StackAbilityView extends CardView {
// show for modal ability, which mode was choosen
if (ability.isModal()) {
Modes modes = ability.getModes();
for(UUID modeId : modes.getSelectedModes()) {
for (UUID modeId : modes.getSelectedModes()) {
modes.setActiveMode(modeId);
this.rules.add("<span color='green'><i>Chosen mode: " + ability.getEffects().getText(modes.get(modeId))+"</i></span>");
this.rules.add("<span color='green'><i>Chosen mode: " + ability.getEffects().getText(modes.get(modeId)) + "</i></span>");
}
}
}
@ -143,5 +146,5 @@ public class StackAbilityView extends CardView {
public AbilityType getAbilityType() {
return abilityType;
}
}

View file

@ -25,15 +25,9 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dragonsmaze;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
@ -42,7 +36,11 @@ import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
@ -51,12 +49,6 @@ import mage.target.TargetPlayer;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class BreakingEntering extends SplitCard {
public BreakingEntering(UUID ownerId) {
@ -106,18 +98,18 @@ class EnteringReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {
if (player != null) {
Target target = new TargetCardInGraveyard(new FilterCreatureCard());
target.setNotTarget(true);
if (target.canChoose(source.getSourceId(), source.getControllerId(), game) &&
player.chooseTarget(outcome, target, source, game)) {
if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
&& player.chooseTarget(outcome, target, source, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
return true;
}
}
}
return true;
}
return false;
}

View file

@ -64,14 +64,14 @@ public class Necropotence extends CardImpl {
this.expansionSetCode = "ICE";
// Skip your draw step.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipDrawStepEffect()));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipDrawStepEffect()));
// Whenever you discard a card, exile that card from your graveyard.
Effect effect = new ExileTargetEffect(null, "", Zone.GRAVEYARD);
effect.setText("exile that card from your graveyard");
this.addAbility(new NecropotenceTriggeredAbility(effect));
// Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new NecropotenceEffect(), new PayLifeCost(1)));
}
public Necropotence(final Necropotence card) {
@ -85,8 +85,9 @@ public class Necropotence extends CardImpl {
}
class NecropotenceTriggeredAbility extends TriggeredAbilityImpl {
NecropotenceTriggeredAbility(Effect effect) {
super(Zone.BATTLEFIELD, effect , false);
super(Zone.BATTLEFIELD, effect, false);
}
NecropotenceTriggeredAbility(final NecropotenceTriggeredAbility ability) {
@ -105,10 +106,10 @@ class NecropotenceTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (getControllerId().equals(event.getPlayerId())) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getTargetId()));
return true;
}
if (getControllerId().equals(event.getPlayerId())) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getTargetId()));
return true;
}
return false;
}
@ -119,21 +120,21 @@ class NecropotenceTriggeredAbility extends TriggeredAbilityImpl {
}
class NecropotenceEffect extends OneShotEffect {
public NecropotenceEffect() {
super(Outcome.Benefit);
this.staticText = "Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step";
}
public NecropotenceEffect(final NecropotenceEffect effect) {
super(effect);
}
@Override
public NecropotenceEffect copy() {
return new NecropotenceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
@ -144,12 +145,12 @@ class NecropotenceEffect extends OneShotEffect {
card.setFaceDown(true, game);
Effect returnToHandeffect = new ReturnToHandTargetEffect(false);
returnToHandeffect.setText("put that face down card into your hand");
returnToHandeffect.setTargetPointer(new FixedTarget(card.getId()));
returnToHandeffect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandeffect, TargetController.YOU);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;