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* Stack - Fixed that name of face down cards were unintended shown while moving effect is on the stack (Necropotence).
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3 changed files with 60 additions and 64 deletions
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@ -1,31 +1,30 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.view;
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import java.util.ArrayList;
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@ -34,6 +33,7 @@ import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Modes;
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import mage.abilities.effects.Effect;
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import mage.cards.Card;
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import mage.constants.AbilityType;
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import mage.constants.CardType;
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import mage.constants.MageObjectType;
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@ -47,10 +47,10 @@ import mage.target.targetpointer.TargetPointer;
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* @author BetaSteward_at_googlemail.com
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*/
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public class StackAbilityView extends CardView {
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private static final long serialVersionUID = 1L;
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private final CardView sourceCard;
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private final AbilityType abilityType;
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public StackAbilityView(Game game, StackAbility ability, String sourceName, CardView sourceCard) {
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this.id = ability.getId();
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@ -97,7 +97,7 @@ public class StackAbilityView extends CardView {
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private void updateTargets(Game game, StackAbility ability) {
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List<String> names = new ArrayList<>();
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for(UUID modeId : ability.getModes().getSelectedModes()) {
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for (UUID modeId : ability.getModes().getSelectedModes()) {
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ability.getModes().setActiveMode(modeId);
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if (ability.getTargets().size() > 0) {
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setTargets(ability.getTargets());
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@ -115,6 +115,9 @@ public class StackAbilityView extends CardView {
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for (UUID uuid : targetList) {
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MageObject mageObject = game.getObject(uuid);
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if (mageObject != null) {
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if ((mageObject instanceof Card) && ((Card) mageObject).isFaceDown(game)) {
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continue;
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}
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names.add(mageObject.getName());
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}
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}
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@ -128,9 +131,9 @@ public class StackAbilityView extends CardView {
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// show for modal ability, which mode was choosen
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if (ability.isModal()) {
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Modes modes = ability.getModes();
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for(UUID modeId : modes.getSelectedModes()) {
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for (UUID modeId : modes.getSelectedModes()) {
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modes.setActiveMode(modeId);
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this.rules.add("<span color='green'><i>Chosen mode: " + ability.getEffects().getText(modes.get(modeId))+"</i></span>");
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this.rules.add("<span color='green'><i>Chosen mode: " + ability.getEffects().getText(modes.get(modeId)) + "</i></span>");
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}
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}
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}
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@ -25,15 +25,9 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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@ -42,7 +36,11 @@ import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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@ -51,12 +49,6 @@ import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LevelX2
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*/
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public class BreakingEntering extends SplitCard {
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public BreakingEntering(UUID ownerId) {
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@ -106,19 +98,19 @@ class EnteringReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {
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if (player != null) {
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Target target = new TargetCardInGraveyard(new FilterCreatureCard());
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target.setNotTarget(true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game) &&
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player.chooseTarget(outcome, target, source, game)) {
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
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&& player.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(card.getId()));
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game.addEffect(effect, source);
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}
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}
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}
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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@ -85,8 +85,9 @@ public class Necropotence extends CardImpl {
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}
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class NecropotenceTriggeredAbility extends TriggeredAbilityImpl {
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NecropotenceTriggeredAbility(Effect effect) {
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super(Zone.BATTLEFIELD, effect , false);
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super(Zone.BATTLEFIELD, effect, false);
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}
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NecropotenceTriggeredAbility(final NecropotenceTriggeredAbility ability) {
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@ -144,7 +145,7 @@ class NecropotenceEffect extends OneShotEffect {
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card.setFaceDown(true, game);
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Effect returnToHandeffect = new ReturnToHandTargetEffect(false);
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returnToHandeffect.setText("put that face down card into your hand");
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returnToHandeffect.setTargetPointer(new FixedTarget(card.getId()));
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returnToHandeffect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandeffect, TargetController.YOU);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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