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Totem Armor mechanic
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81
Mage.Sets/src/mage/sets/riseoftheeldrazi/HyenaUmbra.java
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Mage.Sets/src/mage/sets/riseoftheeldrazi/HyenaUmbra.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.riseoftheeldrazi;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TotemArmorAbility;
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import mage.cards.CardImpl;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author Loki
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*/
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public class HyenaUmbra extends CardImpl<HyenaUmbra> {
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public HyenaUmbra(UUID ownerId) {
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super(ownerId, 26, "Hyena Umbra", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{W}");
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this.expansionSetCode = "ROE";
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this.subtype.add("Aura");
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this.color.setWhite(true);
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Constants.Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +1/+1 and has first strike.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Constants.Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), Constants.AttachmentType.AURA))); // Totem armor
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// Totem armor
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this.addAbility(new TotemArmorAbility());
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}
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public HyenaUmbra(final HyenaUmbra card) {
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super(card);
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}
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@Override
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public HyenaUmbra copy() {
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return new HyenaUmbra(this);
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}
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}
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Mage/src/mage/abilities/keyword/TotemArmorAbility.java
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Mage/src/mage/abilities/keyword/TotemArmorAbility.java
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package mage.abilities.keyword;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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public class TotemArmorAbility extends SimpleStaticAbility {
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public TotemArmorAbility() {
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super(Constants.Zone.BATTLEFIELD, new TotemArmorEffect());
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}
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public TotemArmorAbility(final TotemArmorAbility ability) {
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super(ability);
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}
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@Override
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public SimpleStaticAbility copy() {
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return new TotemArmorAbility(this);
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}
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@Override
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public String getRule() {
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return "Totem Armor";
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}
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}
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class TotemArmorEffect extends ReplacementEffectImpl<TotemArmorEffect> {
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TotemArmorEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
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}
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TotemArmorEffect(final TotemArmorEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null) {
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Permanent equipedPermanent = game.getPermanent(event.getTargetId());
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if (equipedPermanent != null) {
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equipedPermanent.removeAllDamage(game);
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sourcePermanent.destroy(source.getSourceId(), game, false);
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DESTROY_PERMANENT) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null && event.getTargetId().equals(sourcePermanent.getAttachedTo())) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public TotemArmorEffect copy() {
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return new TotemArmorEffect(this);
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}
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}
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