Merge pull request #1680 from drmDev/master

Tests for EngulfTheShore reported bug (Not bouncing tokens). Also SlayersPlate fix
This commit is contained in:
Derek M 2016-03-28 06:39:36 -04:00
commit 60f5e1baa8
2 changed files with 71 additions and 1 deletions

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@ -58,7 +58,7 @@ public class SlayersPlate extends CardImpl {
this.subtype.add("Equipment");
// Equipped creature gets +4/+2.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(4, 2)));
// Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
this.addAbility(new SlayersPlateTriggeredAbility());

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@ -0,0 +1,70 @@
package org.mage.test.cards.single.soi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* {3}{U} Instant
* Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class EngulfTheShoreTest extends CardTestPlayerBase {
/**
* Basic test.
*/
@Test
public void testBasicCreatures() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 2);
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 2);
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);
addCard(Zone.HAND, playerA, "Engulf the Shore", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Engulf the Shore");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Grizzly Bears", 2);
assertHandCount(playerB, "Bronze Sable", 2);
assertPermanentCount(playerB, "Hill Giant", 1);
assertGraveyardCount(playerA, "Engulf the Shore", 1);
}
/**
* Reported bug with token creatures:
* "Engulf the Shore does not remove Vampire tokens created with Call the Bloodline."
*
* NOTE: currently test fails due to issue with not bouncing the tokens
*/
@Test
public void testTokenCreatures() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 2);
addCard(Zone.HAND, playerA, "Engulf the Shore", 1);
addCard(Zone.HAND, playerB, "Hordeling Outburst", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Hordeling Outburst");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Engulf the Shore");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Bronze Sable", 2);
assertPermanentCount(playerB, "Hill Giant", 1);
assertPermanentCount(playerB, "Goblin", 0);
assertGraveyardCount(playerA, "Engulf the Shore", 1);
assertGraveyardCount(playerB, "Hordeling Outburst", 1);
}
}