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Continuing implementation of Planechase.
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@ -99,6 +99,7 @@
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|Generate|PLANE:PCA|Plane - The Dark Barony|||TheDarkBaronyPlane|
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|Generate|PLANE:PCA|Plane - Tazeem|||TazeemPlane|
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|Generate|PLANE:PCA|Plane - The Eon Fog|||TheEonFogPlane|
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|Generate|PLANE:PCA|Plane - Truga Jungle|||TrugaJunglePlane|
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|Generate|PLANE:PCA|Plane - Turri Island|||TurriIslandPlane|
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|Generate|PLANE:PCA|Plane - Undercity Reaches|||UndercityReachesPlane|
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|Generate|TOK:PCA|Eldrazi|||EldraziAnnihilatorToken|
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@ -46,6 +46,7 @@ public enum Planes {
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PLANE_TAZEEM("TazeemPlane"),
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PLANE_THE_DARK_BARONY("TheDarkBaronyPlane"),
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PLANE_THE_EON_FOG("TheEonFogPlane"),
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PLANE_TRUGA_JUNGLE("TrugaJunglePlane"),
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PLANE_TURRI_ISLAND("TurriIslandPlane"),
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PLANE_UNDERCITY_REACHES("UndercityReachesPlane");
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@ -0,0 +1,80 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandCard;
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import mage.game.command.Plane;
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import mage.target.Target;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class TrugaJunglePlane extends Plane {
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public TrugaJunglePlane() {
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this.setName("Plane - Truga Jungle");
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this.setExpansionSetCodeForImage("PCA");
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// All lands have '{t}: Add one mana of any color to your mana pool"
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new GainAbilityAllEffect(new AnyColorManaAbility(), Duration.Custom, StaticFilters.FILTER_LANDS, false));
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your libary. Put all land cards revealed this way into your hand the rest on the bottom of your library in any order.
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Effect chaosEffect = new RevealLibraryPutIntoHandEffect(3, new FilterLandCard(), Zone.LIBRARY);
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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