* Fixed a problem of Sanguine Praetor.

This commit is contained in:
LevelX2 2016-11-20 22:48:08 +01:00
parent 7daa476542
commit 612445d711

View file

@ -81,7 +81,7 @@ class SanguinePraetorEffect extends OneShotEffect {
public SanguinePraetorEffect() { public SanguinePraetorEffect() {
super(Outcome.Damage); super(Outcome.Damage);
staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature."; staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature";
} }
public SanguinePraetorEffect(final SanguinePraetorEffect effect) { public SanguinePraetorEffect(final SanguinePraetorEffect effect) {
@ -98,7 +98,7 @@ class SanguinePraetorEffect extends OneShotEffect {
} }
} }
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
if (permanent.getConvertedManaCost() == cmc) { if (permanent.getConvertedManaCost() == cmc) {
permanent.destroy(source.getSourceId(), game, false); permanent.destroy(source.getSourceId(), game, false);
} }