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* Fixed a problem of Sanguine Praetor.
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1 changed files with 2 additions and 2 deletions
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@ -81,7 +81,7 @@ class SanguinePraetorEffect extends OneShotEffect {
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public SanguinePraetorEffect() {
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super(Outcome.Damage);
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staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature.";
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staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature";
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}
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public SanguinePraetorEffect(final SanguinePraetorEffect effect) {
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@ -98,7 +98,7 @@ class SanguinePraetorEffect extends OneShotEffect {
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}
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}
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
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if (permanent.getConvertedManaCost() == cmc) {
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permanent.destroy(source.getSourceId(), game, false);
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}
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