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Fixed not having the boost and giving haste
The code for this needs to be like Avacyn's Collar, Blight Sickle, Kitesail, and Viridian Claw.
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1 changed files with 2 additions and 4 deletions
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@ -27,10 +27,8 @@ public final class CrystalSlipper extends CardImpl {
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this.subtype.add(SubType.EQUIPMENT);
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// Equipped creature gets +1/+0 and has haste.
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Ability ability = new SimpleStaticAbility(new BoostEquippedEffect(1, 0));
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ability.addEffect(new GainAbilityAttachedEffect(
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HasteAbility.getInstance(), AttachmentType.EQUIPMENT).setText("and has haste")
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);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT)));
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// Equip {1}
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
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