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* Explore abilities - fixed wrong ability hint text in some cards like Jadelight Ranger (#6958, #6986);
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commit
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2 changed files with 6 additions and 7 deletions
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@ -1,7 +1,5 @@
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package mage.cards.j;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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@ -11,8 +9,9 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class JadelightRanger extends CardImpl {
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@ -26,7 +25,7 @@ public final class JadelightRanger extends CardImpl {
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this.toughness = new MageInt(1);
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// When Jadelight Ranger enters the battlefield, it explores, then it explores again.
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Ability ability = new EntersBattlefieldTriggeredAbility(new ExploreSourceEffect().setText("it explores"), false);
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Ability ability = new EntersBattlefieldTriggeredAbility(new ExploreSourceEffect(false, "it"), false);
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ability.addEffect(new ExploreSourceEffect().setText(", then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) "));
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this.addAbility(ability);
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}
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@ -1,6 +1,5 @@
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package mage.abilities.effects.keyword;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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@ -14,8 +13,9 @@ import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author TheElk801, JayDi85
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*/
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public class ExploreSourceEffect extends OneShotEffect {
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@ -61,6 +61,7 @@ public class ExploreSourceEffect extends OneShotEffect {
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public ExploreSourceEffect(boolean showAbilityHint, String whosExplores) {
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super(Outcome.Benefit);
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this.showAbilityHint = showAbilityHint;
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if (whosExplores != null) {
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this.sourceName = whosExplores;
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}
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@ -71,7 +72,6 @@ public class ExploreSourceEffect extends OneShotEffect {
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super(effect);
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this.showAbilityHint = effect.showAbilityHint;
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this.sourceName = effect.sourceName;
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setText();
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}
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private void setText() {
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