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Merge pull request #809 from mnapoleon/master
Implemented Morningtide: Luminescent Rain
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1 changed files with 106 additions and 0 deletions
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Mage.Sets/src/mage/sets/morningtide/LuminescentRain.java
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Mage.Sets/src/mage/sets/morningtide/LuminescentRain.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.morningtide;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.cards.CardImpl;
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import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author michael.napoleon@gmail.com
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*/
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public class LuminescentRain extends CardImpl {
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public LuminescentRain(UUID ownerId) {
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super(ownerId, 129, "Luminescent Rain", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{G}");
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this.expansionSetCode = "MOR";
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this.color.setGreen(true);
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// Choose a creature type. You gain 2 life for each permanent you control of that type.
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this.getSpellAbility().addEffect(new LuminescentRainEffect());
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}
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public LuminescentRain(final LuminescentRain card) {
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super(card);
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}
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@Override
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public LuminescentRain copy() {
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return new LuminescentRain(this);
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}
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}
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class LuminescentRainEffect extends OneShotEffect {
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LuminescentRainEffect() {
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super(Outcome.GainLife);
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this.staticText = "Choose a creature type. You gain 2 life for each permanent you control of that type.";
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}
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LuminescentRainEffect(final LuminescentRainEffect effect) {
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super(effect);
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}
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@Override
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public LuminescentRainEffect copy() {
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return new LuminescentRainEffect(this);
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}
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@Override public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Choice typeChoice = new ChoiceImpl(true);
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typeChoice.setMessage("Choose a creature type:");
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typeChoice.setChoices(CardRepository.instance.getCreatureTypes());
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while (!player.choose(Outcome.BoostCreature, typeChoice, game)) {
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if (!player.isInGame()) {
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return false;
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}
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}
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FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
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filter.add(new SubtypePredicate(typeChoice.getChoice()));
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return new GainLifeEffect(new PermanentsOnBattlefieldCount(filter, 2)).apply(game, source);
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}
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return false;
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}
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}
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