Merge pull request #809 from mnapoleon/master

Implemented Morningtide: Luminescent Rain
This commit is contained in:
Michael Napoleon 2015-03-16 14:26:40 -04:00
commit 618d4ac70d

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package mage.sets.morningtide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.CardImpl;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author michael.napoleon@gmail.com
*/
public class LuminescentRain extends CardImpl {
public LuminescentRain(UUID ownerId) {
super(ownerId, 129, "Luminescent Rain", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{G}");
this.expansionSetCode = "MOR";
this.color.setGreen(true);
// Choose a creature type. You gain 2 life for each permanent you control of that type.
this.getSpellAbility().addEffect(new LuminescentRainEffect());
}
public LuminescentRain(final LuminescentRain card) {
super(card);
}
@Override
public LuminescentRain copy() {
return new LuminescentRain(this);
}
}
class LuminescentRainEffect extends OneShotEffect {
LuminescentRainEffect() {
super(Outcome.GainLife);
this.staticText = "Choose a creature type. You gain 2 life for each permanent you control of that type.";
}
LuminescentRainEffect(final LuminescentRainEffect effect) {
super(effect);
}
@Override
public LuminescentRainEffect copy() {
return new LuminescentRainEffect(this);
}
@Override public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Choice typeChoice = new ChoiceImpl(true);
typeChoice.setMessage("Choose a creature type:");
typeChoice.setChoices(CardRepository.instance.getCreatureTypes());
while (!player.choose(Outcome.BoostCreature, typeChoice, game)) {
if (!player.isInGame()) {
return false;
}
}
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
filter.add(new SubtypePredicate(typeChoice.getChoice()));
return new GainLifeEffect(new PermanentsOnBattlefieldCount(filter, 2)).apply(game, source);
}
return false;
}
}