1
0
Fork 0
mirror of https://github.com/correl/mage.git synced 2025-04-10 17:00:08 -09:00

Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);

This commit is contained in:
Oleg Agafonov 2019-12-26 05:24:44 +04:00
parent 04cceb9b62
commit 61a58d36c2
15 changed files with 75 additions and 110 deletions
Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai
Mage.Sets/src/mage/cards
Mage.Tests/src/test/java/org/mage/test
Mage/src/main/java/mage

View file

@ -227,7 +227,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
} }
val = minimaxAB(node, depth - 1, alpha, beta); val = minimaxAB(node, depth - 1, alpha, beta);
} else { } else {
logger.trace("Add Action -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName()); logger.trace("Add Action -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getActivePlayerId()).getName());
if (allPassed(game)) { if (allPassed(game)) {
if (!game.getStack().isEmpty()) { if (!game.getStack().isEmpty()) {
resolve(node, depth, game); resolve(node, depth, game);

View file

@ -1,10 +1,5 @@
package mage.cards.d; package mage.cards.d;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
@ -24,13 +19,17 @@ import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.players.PlayerList;
import mage.target.Target; import mage.target.Target;
import mage.target.TargetCard; import mage.target.TargetCard;
import mage.target.common.TargetControlledPermanent; import mage.target.common.TargetControlledPermanent;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
/** /**
* 5/1/2012 For each despair counter on Descent into Madness, you'll exile a permanent * 5/1/2012 For each despair counter on Descent into Madness, you'll exile a permanent
* you control or exile a card from your hand, not both. * you control or exile a card from your hand, not both.
* 5/1/2012 First you choose the permanents and/or cards from your hand that will be * 5/1/2012 First you choose the permanents and/or cards from your hand that will be
* exiled. Then each other player in turn order does the same. Then all the chosen permanents * exiled. Then each other player in turn order does the same. Then all the chosen permanents
@ -43,13 +42,13 @@ import mage.target.common.TargetControlledPermanent;
* 5/1/2012 If Descent into Madness isn't on the battlefield when its ability resolves, * 5/1/2012 If Descent into Madness isn't on the battlefield when its ability resolves,
* use the number of counters on it when it left the battlefield to determine how many permanents * use the number of counters on it when it left the battlefield to determine how many permanents
* and/or cards from hands to exile. * and/or cards from hands to exile.
* *
* @author noxx * @author noxx
*/ */
public final class DescentIntoMadness extends CardImpl { public final class DescentIntoMadness extends CardImpl {
public DescentIntoMadness(UUID ownerId, CardSetInfo setInfo) { public DescentIntoMadness(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{B}{B}"); super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
// At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness. // At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
@ -83,7 +82,7 @@ class DescentIntoMadnessEffect extends OneShotEffect {
} }
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId()); Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null && controller != null) { if (sourcePermanent != null && controller != null) {
@ -92,18 +91,20 @@ class DescentIntoMadnessEffect extends OneShotEffect {
if (sourcePermanent == null) { if (sourcePermanent == null) {
sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD); sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
} }
if (sourcePermanent != null && controller != null) { if (sourcePermanent != null && controller != null) {
int count = sourcePermanent.getCounters(game).getCount(CounterType.DESPAIR); int count = sourcePermanent.getCounters(game).getCount(CounterType.DESPAIR);
if (count > 0) { if (count > 0) {
// select the permanents and hand cards in turn order // select the permanents and hand cards in turn order
LinkedList<UUID> selectedObjects = new LinkedList<>(); LinkedList<UUID> selectedObjects = new LinkedList<>();
PlayerList playerList = game.getState().getPlayerList(controller.getId());
Player currentPlayer = controller; // ask all players
do { for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
selectCards(currentPlayer, selectedObjects, count, source, game); Player currentPlayer = game.getPlayer(playerId);
currentPlayer = playerList.getNextInRange(controller, game); if (currentPlayer != null && currentPlayer.canRespond()) {
} while (!currentPlayer.equals(controller) && controller.canRespond()); selectCards(currentPlayer, selectedObjects, count, source, game);
}
}
// move permanents and hand cards to exile // move permanents and hand cards to exile
for (UUID objectId : selectedObjects) { for (UUID objectId : selectedObjects) {
if (game.getState().getZone(objectId) == Zone.BATTLEFIELD) { if (game.getState().getZone(objectId) == Zone.BATTLEFIELD) {
@ -121,10 +122,10 @@ class DescentIntoMadnessEffect extends OneShotEffect {
if (player != null) { if (player != null) {
player.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND, true); player.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND, true);
} }
} }
} }
} }
} }
return true; return true;
} }
@ -134,22 +135,22 @@ class DescentIntoMadnessEffect extends OneShotEffect {
private void selectCards(Player player, List<UUID> selectedObjects, int count, Ability source, Game game) { private void selectCards(Player player, List<UUID> selectedObjects, int count, Ability source, Game game) {
int amount = Math.min(count, player.getHand().size() + game.getBattlefield().getAllActivePermanents(player.getId()).size()); int amount = Math.min(count, player.getHand().size() + game.getBattlefield().getAllActivePermanents(player.getId()).size());
int cardsFromHand = 0; int cardsFromHand = 0;
while (player.canRespond() && amount > 0) { while (player.canRespond() && amount > 0) {
Target target; Target target;
do { do {
FilterControlledPermanent filter = new FilterControlledPermanent(); FilterControlledPermanent filter = new FilterControlledPermanent();
filter.setMessage("permanent you control (" + amount + " left in total)" ); filter.setMessage("permanent you control (" + amount + " left in total)");
List<PermanentIdPredicate> uuidPredicates = new ArrayList<>(); List<PermanentIdPredicate> uuidPredicates = new ArrayList<>();
for (UUID uuid :selectedObjects) { for (UUID uuid : selectedObjects) {
uuidPredicates.add(new PermanentIdPredicate(uuid)); uuidPredicates.add(new PermanentIdPredicate(uuid));
} }
filter.add(Predicates.not(Predicates.or(uuidPredicates))); filter.add(Predicates.not(Predicates.or(uuidPredicates)));
target = new TargetControlledPermanent(0, 1, filter, true); target = new TargetControlledPermanent(0, 1, filter, true);
if (target.canChoose(player.getId(), game) if (target.canChoose(player.getId(), game)
&& player.choose(Outcome.Exile, target, source.getSourceId(), game)) { && player.choose(Outcome.Exile, target, source.getSourceId(), game)) {
for (UUID targetId : target.getTargets()) { for (UUID targetId : target.getTargets()) {
if (!selectedObjects.contains(targetId)) { if (!selectedObjects.contains(targetId)) {
Permanent chosen = game.getPermanent(targetId); Permanent chosen = game.getPermanent(targetId);
@ -162,17 +163,17 @@ class DescentIntoMadnessEffect extends OneShotEffect {
} }
} }
} while (amount > 0 && !target.getTargets().isEmpty() && player.canRespond()); } while (amount > 0 && !target.getTargets().isEmpty() && player.canRespond());
if (amount > 0) { if (amount > 0) {
TargetCard targetInHand; TargetCard targetInHand;
do { do {
FilterCard filterInHand = new FilterCard(); FilterCard filterInHand = new FilterCard();
filterInHand.setMessage("card from your hand (" + amount + " left in total)"); filterInHand.setMessage("card from your hand (" + amount + " left in total)");
targetInHand = new TargetCard(0, 1, Zone.HAND, filterInHand); targetInHand = new TargetCard(0, 1, Zone.HAND, filterInHand);
List<CardIdPredicate> uuidPredicates = new ArrayList<>(); List<CardIdPredicate> uuidPredicates = new ArrayList<>();
for (UUID uuid :selectedObjects) { for (UUID uuid : selectedObjects) {
uuidPredicates.add(new CardIdPredicate(uuid)); uuidPredicates.add(new CardIdPredicate(uuid));
} }
filterInHand.add(Predicates.not(Predicates.or(uuidPredicates))); filterInHand.add(Predicates.not(Predicates.or(uuidPredicates)));
if (targetInHand.canChoose(player.getId(), game) && if (targetInHand.canChoose(player.getId(), game) &&
player.choose(Outcome.Exile, player.getHand(), targetInHand, game)) { player.choose(Outcome.Exile, player.getHand(), targetInHand, game)) {
@ -188,7 +189,7 @@ class DescentIntoMadnessEffect extends OneShotEffect {
} }
} }
if (cardsFromHand > 0) { if (cardsFromHand > 0) {
game.informPlayers(player.getLogName() + " selects " + cardsFromHand + (cardsFromHand == 1?" card":" cards") + " from their hand"); game.informPlayers(player.getLogName() + " selects " + cardsFromHand + (cardsFromHand == 1 ? " card" : " cards") + " from their hand");
} }
} }
} }

View file

@ -53,7 +53,7 @@ class EnsnaringBridgeRestrictionEffect extends RestrictionEffect {
if (controller == null) { if (controller == null) {
return false; return false;
} }
return controller.getInRange().contains(permanent.getControllerId()) return game.getState().getPlayersInRange(controller.getId(), game).contains(permanent.getControllerId())
&& permanent.getPower().getValue() > controller.getHand().size(); && permanent.getPower().getValue() > controller.getHand().size();
} }

View file

@ -142,7 +142,7 @@ class PeaceTalksPlayersAndPermanentsCantBeTargetsOfSpellsOrActivatedAbilities ex
@Override @Override
public boolean applies(GameEvent event, Ability source, Game game) { public boolean applies(GameEvent event, Ability source, Game game) {
for (UUID playerId : game.getPlayer(source.getControllerId()).getInRange()) { for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
if (event.getTargetId().equals(playerId)) { if (event.getTargetId().equals(playerId)) {
return false; return false;
} }

View file

@ -1,7 +1,5 @@
package mage.cards.p; package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
@ -17,8 +15,9 @@ import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/** /**
*
* @author cbt33, Loki (Heartbeat of Spring) * @author cbt33, Loki (Heartbeat of Spring)
*/ */
public final class PriceOfGlory extends CardImpl { public final class PriceOfGlory extends CardImpl {
@ -63,12 +62,8 @@ class PriceOfGloryAbility extends TriggeredAbilityImpl {
if (permanent == null) { if (permanent == null) {
return false; return false;
} }
Player player = game.getPlayer(controllerId);
if (player == null) {
return false;
}
if (permanent.isLand() if (permanent.isLand()
&& player.getInRange().contains(permanent.getControllerId()) && game.getState().getPlayersInRange(controllerId, game).contains(permanent.getControllerId())
&& !permanent.isControlledBy(game.getActivePlayerId())) { // intervening if clause && !permanent.isControlledBy(game.getActivePlayerId())) { // intervening if clause
getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId())); getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
return true; return true;

View file

@ -1,7 +1,5 @@
package mage.cards.s; package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.Card; import mage.cards.Card;
@ -13,15 +11,15 @@ import mage.game.Game;
import mage.players.Player; import mage.players.Player;
import mage.target.common.TargetCardInHand; import mage.target.common.TargetCardInHand;
import java.util.UUID;
/** /**
*
* @author jeffwadsworth * @author jeffwadsworth
*/ */
public final class SyphonMind extends CardImpl { public final class SyphonMind extends CardImpl {
public SyphonMind(UUID ownerId, CardSetInfo setInfo) { public SyphonMind(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{B}");
// Each other player discards a card. You draw a card for each card discarded this way. // Each other player discards a card. You draw a card for each card discarded this way.
this.getSpellAbility().addEffect(new SyphonMindEffect()); this.getSpellAbility().addEffect(new SyphonMindEffect());
@ -60,8 +58,8 @@ class SyphonMindEffect extends OneShotEffect {
boolean result = false; boolean result = false;
Player you = game.getPlayer(source.getControllerId()); Player you = game.getPlayer(source.getControllerId());
if (you != null) { if (you != null) {
for (UUID playerId : you.getInRange()) { for (UUID playerId : game.getState().getPlayersInRange(you.getId(), game)) {
if (!playerId.equals(source.getControllerId())) { if (!playerId.equals(you.getId())) {
Player otherPlayer = game.getPlayer(playerId); Player otherPlayer = game.getPlayer(playerId);
if (otherPlayer != null && !otherPlayer.getHand().isEmpty()) { if (otherPlayer != null && !otherPlayer.getHand().isEmpty()) {
TargetCardInHand target = new TargetCardInHand(); TargetCardInHand target = new TargetCardInHand();
@ -77,7 +75,7 @@ class SyphonMindEffect extends OneShotEffect {
} }
} }
} }
} }
you.drawCards(amount, game); you.drawCards(amount, game);
} }
return result; return result;

View file

@ -1,10 +1,5 @@
package mage.cards.t; package mage.cards.t;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.Cost; import mage.abilities.costs.Cost;
@ -29,8 +24,12 @@ import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
/** /**
*
* @author L_J * @author L_J
*/ */
public final class TidalFlats extends CardImpl { public final class TidalFlats extends CardImpl {
@ -76,7 +75,6 @@ class TidalFlatsEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
game.getPlayerList();
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller == null) { if (controller == null) {
return false; return false;

View file

@ -2203,11 +2203,6 @@ public class TestPlayer implements Player {
return computerPlayer.getCounters(); return computerPlayer.getCounters();
} }
@Override
public void otherPlayerLeftGame(Game game) {
computerPlayer.otherPlayerLeftGame(game);
}
@Override @Override
public void beginTurn(Game game) { public void beginTurn(Game game) {
checkLegalMovesThisTurn(game); checkLegalMovesThisTurn(game);

View file

@ -403,11 +403,6 @@ public class PlayerStub implements Player {
return false; return false;
} }
@Override
public void otherPlayerLeftGame(Game game) {
}
@Override @Override
public ManaPool getManaPool() { public ManaPool getManaPool() {
return null; return null;

View file

@ -10,11 +10,9 @@ import mage.constants.TargetController;
import mage.constants.Zone; import mage.constants.Zone;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
/** /**
*
* @author Jeff * @author Jeff
*/ */
public class BeginningOfUntapTriggeredAbility extends TriggeredAbilityImpl { public class BeginningOfUntapTriggeredAbility extends TriggeredAbilityImpl {
@ -59,8 +57,8 @@ public class BeginningOfUntapTriggeredAbility extends TriggeredAbilityImpl {
} }
return yours; return yours;
case NOT_YOU: case NOT_YOU:
Player controller = game.getPlayer(this.getControllerId()); if (game.getState().getPlayersInRange(this.getControllerId(), game).contains(event.getPlayerId())
if (controller != null && controller.getInRange().contains(event.getPlayerId()) && !event.getPlayerId().equals(this.getControllerId())) { && !event.getPlayerId().equals(this.getControllerId())) {
if (getTargets().isEmpty()) { if (getTargets().isEmpty()) {
for (Effect effect : this.getEffects()) { for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId())); effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
@ -80,8 +78,7 @@ public class BeginningOfUntapTriggeredAbility extends TriggeredAbilityImpl {
} }
break; break;
case ANY: case ANY:
controller = game.getPlayer(this.getControllerId()); if (game.getState().getPlayersInRange(this.getControllerId(), game).contains(event.getPlayerId())) {
if (controller != null && controller.getInRange().contains(event.getPlayerId())) {
if (getTargets().isEmpty()) { if (getTargets().isEmpty()) {
for (Effect effect : this.getEffects()) { for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId())); effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
@ -89,6 +86,7 @@ public class BeginningOfUntapTriggeredAbility extends TriggeredAbilityImpl {
} }
return true; return true;
} }
break;
} }
return false; return false;
} }

View file

@ -1,8 +1,5 @@
package mage.game; package mage.game;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
import mage.MageItem; import mage.MageItem;
import mage.MageObject; import mage.MageObject;
import mage.abilities.Ability; import mage.abilities.Ability;
@ -44,6 +41,10 @@ import mage.players.Players;
import mage.util.MessageToClient; import mage.util.MessageToClient;
import mage.util.functions.ApplyToPermanent; import mage.util.functions.ApplyToPermanent;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
public interface Game extends MageItem, Serializable { public interface Game extends MageItem, Serializable {
MatchType getGameType(); MatchType getGameType();
@ -127,7 +128,6 @@ public interface Game extends MageItem, Serializable {
return player.getInRange().stream() return player.getInRange().stream()
.filter(opponentId -> !opponentId.equals(playerId)) .filter(opponentId -> !opponentId.equals(playerId))
.collect(Collectors.toSet()); .collect(Collectors.toSet());
} }
default boolean isActivePlayer(UUID playerId) { default boolean isActivePlayer(UUID playerId) {
@ -298,9 +298,9 @@ public interface Game extends MageItem, Serializable {
/** /**
* Creates and fires an damage prevention event * Creates and fires an damage prevention event
* *
* @param damageEvent damage event that will be replaced (instanceof check * @param damageEvent damage event that will be replaced (instanceof check
* will be done) * will be done)
* @param source ability that's the source of the prevention effect * @param source ability that's the source of the prevention effect
* @param game * @param game
* @param amountToPrevent max preventable amount * @param amountToPrevent max preventable amount
* @return true prevention was successfull / false prevention was replaced * @return true prevention was successfull / false prevention was replaced
@ -310,12 +310,12 @@ public interface Game extends MageItem, Serializable {
/** /**
* Creates and fires an damage prevention event * Creates and fires an damage prevention event
* *
* @param event damage event that will be replaced (instanceof check will be * @param event damage event that will be replaced (instanceof check will be
* done) * done)
* @param source ability that's the source of the prevention effect * @param source ability that's the source of the prevention effect
* @param game * @param game
* @param preventAllDamage true if there is no limit to the damage that can * @param preventAllDamage true if there is no limit to the damage that can
* be prevented * be prevented
* @return true prevention was successfull / false prevention was replaced * @return true prevention was successfull / false prevention was replaced
*/ */
PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage); PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage);

View file

@ -635,6 +635,9 @@ public class GameState implements Serializable, Copyable<GameState> {
* Returns a list of all active players of the game in range of playerId, * Returns a list of all active players of the game in range of playerId,
* also setting the playerId to the first/current player of the list. Also * also setting the playerId to the first/current player of the list. Also
* returning the other players in turn order. * returning the other players in turn order.
* <p>
* Not safe for continuous effects, see rule 800.4k (effects must work until end of turn even after player leaves)
* Use Player.InRange() to find active players list at the start of the turn
* *
* @param playerId * @param playerId
* @param game * @param game
@ -645,7 +648,7 @@ public class GameState implements Serializable, Copyable<GameState> {
Player currentPlayer = game.getPlayer(playerId); Player currentPlayer = game.getPlayer(playerId);
if (currentPlayer != null) { if (currentPlayer != null) {
for (Player player : players.values()) { for (Player player : players.values()) {
if (!player.hasLeft() && !player.hasLost() && currentPlayer.getInRange().contains(player.getId())) { if (player.isInGame() && currentPlayer.getInRange().contains(player.getId())) {
newPlayerList.add(player.getId()); newPlayerList.add(player.getId());
} }
} }

View file

@ -1,4 +1,3 @@
package mage.game.permanent; package mage.game.permanent;
import mage.abilities.keyword.PhasingAbility; import mage.abilities.keyword.PhasingAbility;
@ -6,7 +5,6 @@ import mage.constants.CardType;
import mage.constants.RangeOfInfluence; import mage.constants.RangeOfInfluence;
import mage.filter.FilterPermanent; import mage.filter.FilterPermanent;
import mage.game.Game; import mage.game.Game;
import mage.players.Player;
import java.io.Serializable; import java.io.Serializable;
import java.util.*; import java.util.*;
@ -85,8 +83,8 @@ public class Battlefield implements Serializable {
&& permanent.isPhasedIn()) && permanent.isPhasedIn())
.count(); .count();
} else { } else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange(); List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return (int) field.values() return (int) field.values()
.stream() .stream()
.filter(permanent -> range.contains(permanent.getControllerId()) .filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, sourceId, sourcePlayerId, game) && filter.match(permanent, sourceId, sourcePlayerId, game)
@ -150,7 +148,7 @@ public class Battlefield implements Serializable {
&& permanent.isPhasedIn()).count() >= num; && permanent.isPhasedIn()).count() >= num;
} else { } else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange(); List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values().stream() return field.values().stream()
.filter(permanent -> range.contains(permanent.getControllerId()) .filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, null, sourcePlayerId, game) && filter.match(permanent, null, sourcePlayerId, game)
@ -298,12 +296,8 @@ public class Battlefield implements Serializable {
.filter(perm -> perm.isPhasedIn() && filter.match(perm, sourceId, sourcePlayerId, game)) .filter(perm -> perm.isPhasedIn() && filter.match(perm, sourceId, sourcePlayerId, game))
.collect(Collectors.toList()); .collect(Collectors.toList());
} else { } else {
Player player = game.getPlayer(sourcePlayerId); List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
if(player == null){ return field.values()
return Collections.emptyList();
}
Set<UUID> range = player.getInRange();
return field.values()
.stream() .stream()
.filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId()) .filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId())
&& filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList()); && filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList());
@ -323,7 +317,7 @@ public class Battlefield implements Serializable {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) { if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return getAllActivePermanents(); return getAllActivePermanents();
} else { } else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange(); List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values() return field.values()
.stream() .stream()
.filter(perm -> perm.isPhasedIn() .filter(perm -> perm.isPhasedIn()

View file

@ -211,13 +211,6 @@ public interface Player extends MageItem, Copyable<Player> {
*/ */
boolean canRespond(); boolean canRespond();
/**
* Called if other player left the game
*
* @param game
*/
void otherPlayerLeftGame(Game game);
ManaPool getManaPool(); ManaPool getManaPool();
Set<UUID> getInRange(); Set<UUID> getInRange();

View file

@ -457,11 +457,6 @@ public abstract class PlayerImpl implements Player, Serializable {
return counters; return counters;
} }
@Override
public void otherPlayerLeftGame(Game game) {
findRange(game);
}
@Override @Override
public void beginTurn(Game game) { public void beginTurn(Game game) {
this.landsPlayed = 0; this.landsPlayed = 0;