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* JumpStart - fixed that card was not always moved to exile after cast from graveyard.
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4 changed files with 103 additions and 5 deletions
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@ -0,0 +1,71 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Jump-start is found on instants and sorceries. You can cast a card with
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* jump-start from your graveyard by paying all its regular costs and one
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* additional cost: discarding a card from your hand.
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*
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* @author LevelX2
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*/
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public class JumpStartTest extends CardTestPlayerBase {
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@Test
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public void testNormalUse() {
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// Direct Current deals 2 damage to any target.
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// Jump-start
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addCard(Zone.HAND, playerA, "Direct Current", 1); // Sorcery {1}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.HAND, playerA, "Disenchant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // 2/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Direct Current", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Direct Current with jump-start", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertHandCount(playerA, 0); // 1 from sacrificed Clue and 1 from draw of turn 3
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assertExileCount(playerA, "Direct Current", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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}
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@Test
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public void testCastFromGraveyardCountered() {
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// Direct Current deals 2 damage to any target.
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// Jump-start
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addCard(Zone.HAND, playerA, "Direct Current", 1); // Sorcery {1}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.HAND, playerA, "Disenchant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // 2/2
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Direct Current", "Silvercoat Lion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Direct Current with jump-start", playerB);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Counterspell", "Direct Current");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Counterspell", 1);
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assertHandCount(playerA, 0); // 1 from sacrificed Clue and 1 from draw of turn 3
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assertGraveyardCount(playerA, "Direct Current", 0);
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assertExileCount(playerA, "Direct Current", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -10,7 +10,7 @@ public class CryptRatsTest extends CardTestPlayerBase {
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String cRats = "Crypt Rats";
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@Test
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public void damageOnlyCreatureAndPlayers(){
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public void damageOnlyCreatureAndPlayers() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
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addCard(Zone.BATTLEFIELD, playerA, cRats, 1);
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addCard(Zone.BATTLEFIELD, playerB, "Shivan Dragon", 1);
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@ -20,6 +20,7 @@ public class CryptRatsTest extends CardTestPlayerBase {
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setChoice(playerA, "X=4");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 16);
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assertLife(playerB, 16);
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assertGraveyardCount(playerA, cRats, 1);
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@ -1,4 +1,3 @@
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package mage.abilities.keyword;
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import java.util.UUID;
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@ -158,7 +157,7 @@ public class FlashbackAbility extends SpellAbility {
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}
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/**
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* Used for split card sin PlayerImpl method:
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* Used for split card in PlayerImpl method:
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* getOtherUseableActivatedAbilities
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*
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* @param abilityName
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@ -4,6 +4,7 @@ import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.DiscardTargetCost;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.Card;
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import mage.constants.Duration;
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@ -15,13 +16,25 @@ import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.target.targetpointer.FixedTarget;
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/**
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* Jump-start is found on instants and sorceries. You can cast a card with
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* jump-start from your graveyard by paying all its regular costs and one
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* additional cost: discarding a card from your hand. Casting a spell with
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* jump-start follows all the normal timing rules, so sorceries with jump-start
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* are still limited to your main phases. A spell with jump-start that was cast
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* from your graveyard can still be countered, and if it has targets, it won't
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* do anything if all its targets disappear or otherwise become illegal. After a
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* spell with jump-start cast from your graveyard resolves, is countered, or
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* leaves the stack in any way, it's exiled.
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*
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* @author TheElk801
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*/
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public class JumpStartAbility extends SpellAbility {
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private boolean replacementEffectAdded = false;
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public JumpStartAbility(Card card) {
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super(card.getManaCost(), card.getName() + " with jump-start", Zone.GRAVEYARD, SpellAbilityType.BASE_ALTERNATE);
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this.getCosts().addAll(card.getSpellAbility().getCosts().copy());
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@ -29,7 +42,6 @@ public class JumpStartAbility extends SpellAbility {
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cost.setText("");
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this.addCost(cost);
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this.getEffects().addAll(card.getSpellAbility().getEffects().copy());
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this.addEffect(new JumpStartReplacementEffect());
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this.getTargets().addAll(card.getSpellAbility().getTargets().copy());
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this.spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.timing = card.getSpellAbility().getTiming();
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@ -38,6 +50,21 @@ public class JumpStartAbility extends SpellAbility {
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public JumpStartAbility(final JumpStartAbility ability) {
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super(ability);
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this.replacementEffectAdded = ability.replacementEffectAdded;
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}
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@Override
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public SpellAbility getSpellAbilityToResolve(Game game) {
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Card card = game.getCard(getSourceId());
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if (card != null) {
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if (!replacementEffectAdded) {
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replacementEffectAdded = true;
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ContinuousEffect effect = new JumpStartReplacementEffect();
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effect.setTargetPointer(new FixedTarget(getSourceId(), game.getState().getZoneChangeCounter(getSourceId())));
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game.addEffect(effect, this);
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}
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}
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return this;
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}
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@Override
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@ -105,7 +132,7 @@ class JumpStartReplacementEffect extends ReplacementEffectImpl {
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if (event.getTargetId().equals(source.getSourceId())
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&& ((ZoneChangeEvent) event).getFromZone() == Zone.STACK
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&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
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if (game.getState().getZoneChangeCounter(source.getSourceId()) == source.getSourceObjectZoneChangeCounter()) {
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if (game.getState().getZoneChangeCounter(source.getSourceId()) == source.getSourceObjectZoneChangeCounter() + 1) {
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return true;
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}
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