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Removed some system.out debug lines.
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parent
c9603d1994
commit
61c3798b83
1 changed files with 0 additions and 7 deletions
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@ -143,7 +143,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
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System.out.println("choose in ComputerPlayer");
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
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}
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@ -397,7 +396,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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System.out.println("chooseTarget in ComputerPlayer");
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
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}
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@ -756,7 +754,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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} //end of chooseTarget method
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protected Card pickTarget(List<Card> cards, Outcome outcome, Target target, Ability source, Game game) {
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System.out.println("pickTarget in ComputerPlayer");
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Card card;
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while (!cards.isEmpty()) {
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if (outcome.isGood()) {
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@ -778,7 +775,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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System.out.println("chooseTargetAmount in ComputerPlayer");
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if (log.isDebugEnabled()) {
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log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
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}
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@ -819,7 +815,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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@Override
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public boolean priority(Game game) {
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System.out.println("priority in ComputerPlayer");
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game.resumeTimer(getTurnControlledBy());
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log.debug("priority");
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boolean result = priorityPlay(game);
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@ -828,7 +823,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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private boolean priorityPlay(Game game) {
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System.out.println("priorityPlay in ComputerPlayer");
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isMainPhase() && game.getStack().isEmpty()) {
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@ -985,7 +979,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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protected void findPlayables(Game game) {
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System.out.println("Here in findPlayables");
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playableInstant.clear();
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playableNonInstant.clear();
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unplayable.clear();
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