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https://github.com/correl/mage.git
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* Reworked rollback handling - possible fix for #2072 #5383, #4309 and fixes #5883, fixes #1983, fixes #5917.
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parent
fe9deec071
commit
621d8c188d
2 changed files with 90 additions and 66 deletions
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@ -1,5 +1,8 @@
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package mage.game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -42,10 +45,6 @@ import mage.players.Players;
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import mage.util.MessageToClient;
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import mage.util.functions.ApplyToPermanent;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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public interface Game extends MageItem, Serializable {
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MatchType getGameType();
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@ -301,8 +300,8 @@ public interface Game extends MageItem, Serializable {
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/**
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* Creates and fires an damage prevention event
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*
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* @param damageEvent damage event that will be replaced (instanceof check
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* will be done)
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* @param damageEvent damage event that will be replaced (instanceof
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* check will be done)
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* @param source ability that's the source of the prevention effect
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* @param game
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* @param amountToPrevent max preventable amount
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@ -313,9 +312,10 @@ public interface Game extends MageItem, Serializable {
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/**
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* Creates and fires an damage prevention event
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*
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* @param event damage event that will be replaced (instanceof check will be
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* done)
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* @param source ability that's the source of the prevention effect
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* @param event damage event that will be replaced (instanceof
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* check will be done)
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* @param source ability that's the source of the prevention
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* effect
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* @param game
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* @param preventAllDamage true if there is no limit to the damage that can
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* be prevented
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@ -489,4 +489,7 @@ public interface Game extends MageItem, Serializable {
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return getCommandersIds(player, CommanderCardType.ANY);
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}
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void setGameStopped(boolean gameStopped);
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boolean isGameStopped();
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}
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@ -1,5 +1,9 @@
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package mage.game;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.MageException;
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import mage.MageObject;
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import mage.abilities.*;
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@ -67,11 +71,6 @@ import mage.util.functions.ApplyToPermanent;
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import mage.watchers.common.*;
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import org.apache.log4j.Logger;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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public abstract class GameImpl implements Game, Serializable {
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private static final int ROLLBACK_TURNS_MAX = 4;
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@ -107,11 +106,13 @@ public abstract class GameImpl implements Game, Serializable {
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// game states to allow player rollback
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protected transient Map<Integer, GameState> gameStatesRollBack = new HashMap<>();
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protected boolean executingRollback;
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protected int turnToGoToForRollback;
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protected Date startTime;
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protected Date endTime;
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protected UUID startingPlayerId;
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protected UUID winnerId;
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protected boolean gameStopped = false;
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protected RangeOfInfluence range;
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protected Mulligan mulligan;
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@ -767,27 +768,6 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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@Override
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public void resume() {
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playerList = state.getPlayerList(state.getActivePlayerId());
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Player player = getPlayer(playerList.get());
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boolean wasPaused = state.isPaused();
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state.resume();
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if (!checkIfGameIsOver()) {
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fireInformEvent("Turn " + state.getTurnNum());
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if (checkStopOnTurnOption()) {
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return;
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}
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state.getTurn().resumePlay(this, wasPaused);
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if (!isPaused() && !checkIfGameIsOver()) {
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endOfTurn();
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player = playerList.getNext(this, true);
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state.setTurnNum(state.getTurnNum() + 1);
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}
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}
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play(player.getId());
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}
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protected void play(UUID nextPlayerId) {
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if (!isPaused() && !checkIfGameIsOver()) {
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playerList = state.getPlayerList(nextPlayerId);
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@ -876,13 +856,8 @@ public abstract class GameImpl implements Game, Serializable {
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boolean skipTurn = false;
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do {
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if (executingRollback) {
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executingRollback = false;
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rollbackTurnsExecution(turnToGoToForRollback);
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player = getPlayer(state.getActivePlayerId());
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for (Player playerObject : getPlayers().values()) {
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if (playerObject.isInGame()) {
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playerObject.abortReset();
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}
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}
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} else {
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state.setActivePlayerId(player.getId());
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saveRollBackGameState();
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@ -904,6 +879,27 @@ public abstract class GameImpl implements Game, Serializable {
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return true;
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}
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@Override
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public void resume() {
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playerList = state.getPlayerList(state.getActivePlayerId());
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Player player = getPlayer(playerList.get());
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boolean wasPaused = state.isPaused();
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state.resume();
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if (!checkIfGameIsOver()) {
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fireInformEvent("Turn " + state.getTurnNum());
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if (checkStopOnTurnOption()) {
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return;
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}
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state.getTurn().resumePlay(this, wasPaused);
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if (!isPaused() && !checkIfGameIsOver()) {
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endOfTurn();
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player = playerList.getNext(this, true);
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state.setTurnNum(state.getTurnNum() + 1);
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}
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}
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play(player.getId());
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}
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private boolean checkStopOnTurnOption() {
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if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
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if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
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@ -1805,7 +1801,7 @@ public abstract class GameImpl implements Game, Serializable {
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break;
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}
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// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2594,7 +2590,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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//20100423 - 800.4a
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Set<Card> toOutside = new HashSet<>();
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
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Permanent perm = it.next();
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if (perm.isOwnedBy(playerId)) {
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if (perm.getAttachedTo() != null) {
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@ -2644,7 +2640,7 @@ public abstract class GameImpl implements Game, Serializable {
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player.moveCards(toOutside, Zone.OUTSIDE, null, this);
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// triggered abilities that don't use the stack have to be executed
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List<TriggeredAbility> abilities = state.getTriggered(player.getId());
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2664,7 +2660,7 @@ public abstract class GameImpl implements Game, Serializable {
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// Remove cards from the player in all exile zones
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for (ExileZone exile : this.getExile().getExileZones()) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
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Card card = this.getCard(it.next());
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if (card != null && card.isOwnedBy(playerId)) {
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it.remove();
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@ -2674,7 +2670,7 @@ public abstract class GameImpl implements Game, Serializable {
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//Remove all commander/emblems/plane the player controls
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boolean addPlaneAgain = false;
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
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CommandObject obj = it.next();
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if (obj.isControlledBy(playerId)) {
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if (obj instanceof Emblem) {
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@ -3260,14 +3256,8 @@ public abstract class GameImpl implements Game, Serializable {
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return turnToGoTo > 0 && gameStatesRollBack.containsKey(turnToGoTo);
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}
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@Override
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public synchronized void rollbackTurns(int turnsToRollback) {
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if (gameOptions.rollbackTurnsAllowed) {
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int turnToGoTo = getTurnNum() - turnsToRollback;
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if (turnToGoTo < 1 || !gameStatesRollBack.containsKey(turnToGoTo)) {
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informPlayers(GameLog.getPlayerRequestColoredText("Player request: It's not possible to rollback " + turnsToRollback + " turn(s)"));
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} else {
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GameState restore = gameStatesRollBack.get(turnToGoTo);
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private void rollbackTurnsExecution(int turnToGoToForRollback) {
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GameState restore = gameStatesRollBack.get(turnToGoToForRollback);
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if (restore != null) {
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informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum()));
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state.restoreForRollBack(restore);
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gameStates.clear();
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// because restore uses the objects without copy each copy the state again
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gameStatesRollBack.put(getTurnNum(), state.copy());
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for (Player playerObject : getPlayers().values()) {
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if (playerObject.isInGame()) {
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playerObject.abortReset();
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}
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}
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}
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executingRollback = false;
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}
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@Override
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public synchronized void rollbackTurns(int turnsToRollback) {
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if (gameOptions.rollbackTurnsAllowed && !executingRollback) {
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int turnToGoTo = getTurnNum() - turnsToRollback;
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if (turnToGoTo < 1 || !gameStatesRollBack.containsKey(turnToGoTo)) {
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informPlayers(GameLog.getPlayerRequestColoredText("Player request: It's not possible to rollback " + turnsToRollback + " turn(s)"));
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} else {
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executingRollback = true;
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turnToGoToForRollback = turnToGoTo;
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for (Player playerObject : getPlayers().values()) {
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if (playerObject.isHuman() && playerObject.canRespond()) {
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playerObject.resetStoredBookmark(this);
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}
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}
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fireUpdatePlayersEvent();
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if (gameOptions.testMode && gameStopped) { // in test mode execute rollback directly
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rollbackTurnsExecution(turnToGoToForRollback);
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}
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}
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}
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public Set<UUID> getCommandersIds(Player player, CommanderCardType commanderCardType) {
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return player.getCommandersIds();
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}
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@Override
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public void setGameStopped(boolean gameStopped) {
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this.gameStopped = gameStopped;
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}
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@Override
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public boolean isGameStopped() {
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return gameStopped;
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}
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}
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