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[CLB] Fixed CommanderInPlayCondition, now only triggers for OWN commander. Closes #9125.
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3 changed files with 42 additions and 2 deletions
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@ -15,7 +15,7 @@ public enum CommanderInPlayCondition implements Condition {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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return ControlACommanderCondition.instance.apply(game, source);
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return ControlYourCommanderCondition.instance.apply(game, source);
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}
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}
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@Override
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@Override
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@ -10,6 +10,8 @@ import java.util.Collection;
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import java.util.Objects;
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import java.util.Objects;
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/**
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/**
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* Checks if a player control ANY (not just their own) commander.
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*
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public enum ControlACommanderCondition implements Condition {
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public enum ControlACommanderCondition implements Condition {
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@ -31,6 +33,6 @@ public enum ControlACommanderCondition implements Condition {
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@Override
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@Override
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public String toString() {
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public String toString() {
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return "If you control a commander";
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return "If a control a commander";
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}
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}
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}
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}
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@ -0,0 +1,38 @@
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.CommanderCardType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.Collection;
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import java.util.Objects;
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/**
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* Checks if a player controls their commander.
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*
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* @author Alex-Vasile
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*/
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public enum ControlYourCommanderCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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return game.getPlayerList()
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.map(player -> game.getCommandersIds(player, CommanderCardType.COMMANDER_OR_OATHBREAKER, true)) // must search all card parts (example: mdf commander on battlefield)
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.flatMap(Collection::stream)
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.map(Permanent::getOwnerId)
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.anyMatch(source.getControllerId()::equals);
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}
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@Override
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public String toString() {
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return "If you control your commander";
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}
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}
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