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Fixed BehemothSledge color.
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@ -55,6 +55,8 @@ public class BehemothSledge extends CardImpl<BehemothSledge> {
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super(ownerId, 65, "Behemoth Sledge", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}{G}{W}");
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this.expansionSetCode = "ARB";
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this.subtype.add("Equipment");
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this.color.setGreen(true);
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this.color.setWhite(true);
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this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), Constants.AttachmentType.EQUIPMENT)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), Constants.AttachmentType.EQUIPMENT)));
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