* Shallow Grave - Fixed that the delayed triggered ability did also effect the target if it changed zone meanwhile (fixes #1262).

This commit is contained in:
LevelX2 2015-09-13 08:47:45 +02:00
parent 7639f1bc6d
commit 63e25cf132
3 changed files with 58 additions and 52 deletions

View file

@ -44,6 +44,7 @@ import mage.constants.Outcome;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.constants.Zone; import mage.constants.Zone;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
@ -57,10 +58,9 @@ public class ShallowGrave extends CardImpl {
super(ownerId, 39, "Shallow Grave", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{B}"); super(ownerId, 39, "Shallow Grave", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{B}");
this.expansionSetCode = "MIR"; this.expansionSetCode = "MIR";
// Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. // Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
this.getSpellAbility().addEffect(new ShallowGraveEffect()); this.getSpellAbility().addEffect(new ShallowGraveEffect());
} }
public ShallowGrave(final ShallowGrave card) { public ShallowGrave(final ShallowGrave card) {
@ -74,46 +74,49 @@ public class ShallowGrave extends CardImpl {
} }
class ShallowGraveEffect extends OneShotEffect { class ShallowGraveEffect extends OneShotEffect {
public ShallowGraveEffect() { public ShallowGraveEffect() {
super(Outcome.Benefit); super(Outcome.Benefit);
this.staticText = "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step"; this.staticText = "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step";
} }
public ShallowGraveEffect(final ShallowGraveEffect effect) { public ShallowGraveEffect(final ShallowGraveEffect effect) {
super(effect); super(effect);
} }
@Override @Override
public ShallowGraveEffect copy() { public ShallowGraveEffect copy() {
return new ShallowGraveEffect(this); return new ShallowGraveEffect(this);
} }
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller != null) { if (controller != null) {
Card lastCreatureCard = null; Card lastCreatureCard = null;
for (Card card :controller.getGraveyard().getCards(game)) { for (Card card : controller.getGraveyard().getCards(game)) {
if (card.getCardType().contains(CardType.CREATURE)) { if (card.getCardType().contains(CardType.CREATURE)) {
lastCreatureCard = card; lastCreatureCard = card;
} }
} }
if (lastCreatureCard != null) { if (lastCreatureCard != null) {
if (controller.putOntoBattlefieldWithInfo(lastCreatureCard, game, Zone.GRAVEYARD, source.getSourceId())) { if (controller.putOntoBattlefieldWithInfo(lastCreatureCard, game, Zone.GRAVEYARD, source.getSourceId())) {
FixedTarget fixedTarget = new FixedTarget(lastCreatureCard.getId()); Permanent returnedCreature = game.getPermanent(lastCreatureCard.getId());
// Gains Haste if (returnedCreature != null) {
ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn); FixedTarget fixedTarget = new FixedTarget(returnedCreature, game);
hasteEffect.setTargetPointer(fixedTarget); // Gains Haste
game.addEffect(hasteEffect, source); ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
// Exile it at end of turn hasteEffect.setTargetPointer(fixedTarget);
ExileTargetEffect exileEffect = new ExileTargetEffect(null,"",Zone.BATTLEFIELD); game.addEffect(hasteEffect, source);
exileEffect.setTargetPointer(fixedTarget); // Exile it at end of turn
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect); ExileTargetEffect exileEffect = new ExileTargetEffect(null, "", Zone.BATTLEFIELD);
delayedAbility.setSourceId(source.getSourceId()); exileEffect.setTargetPointer(fixedTarget);
delayedAbility.setControllerId(source.getControllerId()); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
delayedAbility.setSourceObject(source.getSourceObject(game), game); delayedAbility.setSourceId(source.getSourceId());
game.addDelayedTriggeredAbility(delayedAbility); delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
}
} }
} }
return true; return true;

View file

@ -69,8 +69,8 @@ public class PersistTest extends CardTestPlayerBase {
// Persist // Persist
addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite"); addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
// Exile target card from a graveyard. You gain 3 life.
addCard(Zone.HAND, playerB, "Lightning Bolt", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
// Exile target card from a graveyard. You gain 3 life.
addCard(Zone.HAND, playerB, "Shadowfeed", 1); addCard(Zone.HAND, playerB, "Shadowfeed", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);

View file

@ -1,39 +1,40 @@
/* /*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without modification, are * Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: * permitted provided that the following conditions are met:
* *
* 1. Redistributions of source code must retain the above copyright notice, this list of * 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. * conditions and the following disclaimer.
* *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list * 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials * of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution. * provided with the distribution.
* *
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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package mage.abilities.effects.common; package mage.abilities.effects.common;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID; import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.Mode; import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.Card; import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone; import mage.constants.Zone;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
@ -85,23 +86,25 @@ public class ExileTargetEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller != null) { if (controller != null) {
Set<Card> toExile = new LinkedHashSet<>();
for (UUID targetId : getTargetPointer().getTargets(game, source)) { for (UUID targetId : getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(targetId); Permanent permanent = game.getPermanent(targetId);
if (permanent != null) { if (permanent != null) {
Zone currentZone = game.getState().getZone(permanent.getId()); Zone currentZone = game.getState().getZone(permanent.getId());
if (!currentZone.equals(Zone.EXILED) && (onlyFromZone == null || onlyFromZone.equals(Zone.BATTLEFIELD))) { if (!currentZone.equals(Zone.EXILED) && (onlyFromZone == null || onlyFromZone.equals(Zone.BATTLEFIELD))) {
controller.moveCardToExileWithInfo(permanent, exileId, exileZone, source.getSourceId(), game, currentZone, true); toExile.add(permanent);
} }
} else { } else {
Card card = game.getCard(targetId); Card card = game.getCard(targetId);
if (card != null) { if (card != null) {
Zone currentZone = game.getState().getZone(card.getId()); Zone currentZone = game.getState().getZone(card.getId());
if (!currentZone.equals(Zone.EXILED) && (onlyFromZone == null || onlyFromZone.equals(currentZone))) { if (!currentZone.equals(Zone.EXILED) && (onlyFromZone == null || onlyFromZone.equals(currentZone))) {
controller.moveCardToExileWithInfo(card, exileId, exileZone, source.getSourceId(), game, currentZone, true); toExile.add(card);
} }
} }
} }
} }
controller.moveCardsToExile(toExile, source, game, true, exileId, exileZone);
return true; return true;
} }
return false; return false;