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Implement The Scarab God (HOU)
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Mage.Sets/src/mage/cards/t/TheScarabGod.java
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Mage.Sets/src/mage/cards/t/TheScarabGod.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author spjspj
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*/
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public class TheScarabGod extends CardImpl {
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public TheScarabGod(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{B}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add("God");
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new TheScarabGodEffect(), TargetController.YOU, false));
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// {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TheScarabGodEffect2(), new ManaCostsImpl("{2}{U}{B}"));
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ability.addTarget(new TargetCardInGraveyard(1, 1, new FilterCreatureCard("creature card from a graveyard")));
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this.addAbility(ability);
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// When The Scarab God dies, return it to its owner's hand at the beginning of the next upkeep.
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this.addAbility(new DiesTriggeredAbility(new TheScarabGodEffect3()));
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}
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public TheScarabGod(final TheScarabGod card) {
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super(card);
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}
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@Override
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public TheScarabGod copy() {
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return new TheScarabGod(this);
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}
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}
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class TheScarabGodEffect extends OneShotEffect {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("untapped Zombies you control");
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static {
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filter.add(new SubtypePredicate(SubType.ZOMBIE));
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}
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public TheScarabGodEffect() {
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super(Outcome.Benefit);
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staticText = "each opponent loses X life and you scry X, where X is the number of Zombies you control";
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}
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public TheScarabGodEffect(final TheScarabGodEffect effect) {
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super(effect);
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}
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@Override
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public TheScarabGodEffect copy() {
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return new TheScarabGodEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int numZombies = game.getBattlefield().countAll(filter, source.getControllerId(), game);
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if (numZombies > 0) {
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(playerId);
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if (opponent != null) {
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opponent.loseLife(numZombies, game, false);
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}
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}
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controller.scry(numZombies, source, game);
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}
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return true;
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}
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return false;
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}
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}
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class TheScarabGodEffect2 extends OneShotEffect {
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public TheScarabGodEffect2() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.";
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}
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public TheScarabGodEffect2(final TheScarabGodEffect2 effect) {
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super(effect);
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}
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@Override
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public TheScarabGodEffect2 copy() {
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return new TheScarabGodEffect2(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(source.getFirstTarget());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && card != null) {
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controller.moveCards(card, Zone.EXILED, source, game); // Also if the move to exile is replaced, the copy takes place
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PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect(source.getControllerId(), null, false, 1, false, false, null, 4, 4, false);
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effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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effect.setOnlySubType("Zombie");
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effect.setOnlyColor(ObjectColor.BLACK);
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effect.apply(game, source);
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return true;
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}
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return false;
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}
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}
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class TheScarabGodEffect3 extends OneShotEffect {
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private static final String effectText = "return it to its owner's hand at the beginning of the next upkeep.";
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TheScarabGodEffect3() {
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super(Outcome.Benefit);
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staticText = effectText;
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}
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TheScarabGodEffect3(TheScarabGodEffect3 effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// Create delayed triggered ability
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Effect effect = new ReturnToHandSourceEffect(false, true);
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effect.setText(staticText);
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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}
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@Override
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public TheScarabGodEffect3 copy() {
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return new TheScarabGodEffect3(this);
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}
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}
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@ -95,6 +95,7 @@ public class HourOfDevastation extends ExpansionSet {
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cards.add(new SetCardInfo("Solemnity", 22, Rarity.RARE, mage.cards.s.Solemnity.class));
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cards.add(new SetCardInfo("Steadfast Sentinel", 24, Rarity.COMMON, mage.cards.s.SteadfastSentinel.class));
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cards.add(new SetCardInfo("Supreme Will", 49, Rarity.UNCOMMON, mage.cards.s.SupremeWill.class));
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cards.add(new SetCardInfo("The Scarab God", 145, Rarity.MYTHIC, mage.cards.t.TheScarabGod.class));
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cards.add(new SetCardInfo("The Scorpion God", 146, Rarity.MYTHIC, mage.cards.t.TheScorpionGod.class));
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cards.add(new SetCardInfo("Torment of Hailfire", 77, Rarity.RARE, mage.cards.t.TormentOfHailfire.class));
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cards.add(new SetCardInfo("Torment of Scarabs", 78, Rarity.UNCOMMON, mage.cards.t.TormentOfScarabs.class));
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@ -31,6 +31,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.Effect;
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private final int number;
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private List<Permanent> addedTokenPermanents;
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private String additionalSubType;
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private String onlySubType;
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private boolean tapped;
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private boolean attacking;
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private UUID attackedPlayer;
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private final int tokenToughness;
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private boolean gainsFlying;
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private boolean becomesArtifact;
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private ObjectColor color;
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public PutTokenOntoBattlefieldCopyTargetEffect() {
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super(Outcome.PutCreatureInPlay);
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this.addedTokenPermanents = new ArrayList<>();
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this.number = 1;
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this.additionalSubType = null;
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this.onlySubType = null;
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this.attackedPlayer = null;
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this.tokenPower = Integer.MIN_VALUE;
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this.tokenToughness = Integer.MIN_VALUE;
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this.gainsFlying = false;
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this.becomesArtifact = false;
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this.color = null;
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}
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public PutTokenOntoBattlefieldCopyTargetEffect(UUID playerId) {
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@ -135,6 +140,7 @@ public class PutTokenOntoBattlefieldCopyTargetEffect extends OneShotEffect {
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this.addedTokenPermanents = new ArrayList<>(effect.addedTokenPermanents);
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this.number = effect.number;
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this.additionalSubType = effect.additionalSubType;
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this.onlySubType = effect.onlySubType;
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this.tapped = effect.tapped;
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this.attacking = effect.attacking;
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this.attackedPlayer = effect.attackedPlayer;
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this.tokenToughness = effect.tokenToughness;
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this.gainsFlying = effect.gainsFlying;
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this.becomesArtifact = effect.becomesArtifact;
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this.color = effect.color;
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}
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public void setBecomesArtifact(boolean becomesArtifact) {
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if (additionalSubType != null && !token.getSubtype(game).contains(additionalSubType)) {
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token.getSubtype(game).add(additionalSubType);
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}
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if (onlySubType != null && !token.getSubtype(game).contains(onlySubType)) {
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token.getSubtype(game).clear();
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token.getSubtype(game).add(onlySubType);
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}
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if (color != null) {
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token.getColor(game).setColor(color);
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}
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token.putOntoBattlefield(number, game, source.getSourceId(), playerId == null ? source.getControllerId() : playerId, tapped, attacking, attackedPlayer);
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for (UUID tokenId : token.getLastAddedTokenIds()) { // by cards like Doubling Season multiple tokens can be added to the battlefield
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public void setAdditionalSubType(String additionalSubType) {
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this.additionalSubType = additionalSubType;
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}
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public void setOnlySubType(String onlySubType) {
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this.onlySubType = onlySubType;
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}
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public void setOnlyColor(ObjectColor color) {
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this.color = color;
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}
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}
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