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* Kormus Bell - Fixed that the effect was wrongly applied to all lands instead of to only samps.
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1 changed files with 5 additions and 2 deletions
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@ -36,8 +36,11 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.Token;
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/**
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/**
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@ -52,7 +55,7 @@ public class KormusBell extends CardImpl<KormusBell> {
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this.expansionSetCode = "LEA";
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this.expansionSetCode = "LEA";
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// All Swamps are 1/1 black creatures that are still lands.
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// All Swamps are 1/1 black creatures that are still lands.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterLandPermanent("Swamps"), Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterPermanent("Swamp", "Swamps"), Duration.WhileOnBattlefield)));
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}
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}
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public KormusBell(final KormusBell card) {
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public KormusBell(final KormusBell card) {
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