* Kormus Bell - Fixed that the effect was wrongly applied to all lands instead of to only samps.

This commit is contained in:
LevelX2 2014-02-28 18:09:09 +01:00
parent 8d2f4cc9ac
commit 6456e937d6

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@ -36,8 +36,11 @@ import mage.cards.CardImpl;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone; import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent; import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.permanent.token.Token; import mage.game.permanent.token.Token;
/** /**
@ -52,7 +55,7 @@ public class KormusBell extends CardImpl<KormusBell> {
this.expansionSetCode = "LEA"; this.expansionSetCode = "LEA";
// All Swamps are 1/1 black creatures that are still lands. // All Swamps are 1/1 black creatures that are still lands.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterLandPermanent("Swamps"), Duration.WhileOnBattlefield))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterPermanent("Swamp", "Swamps"), Duration.WhileOnBattlefield)));
} }
public KormusBell(final KormusBell card) { public KormusBell(final KormusBell card) {