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Implemented Force of Rage
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Mage.Sets/src/mage/cards/f/ForceOfRage.java
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95
Mage.Sets/src/mage/cards/f/ForceOfRage.java
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package mage.cards.f;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
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import mage.abilities.condition.common.NotMyTurnCondition;
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import mage.abilities.costs.AlternativeCostSourceAbility;
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import mage.abilities.costs.common.ExileFromHandCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.common.FilterOwnedCard;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.AkoumStonewakerElementalToken;
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import mage.game.permanent.token.Token;
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import mage.target.common.TargetCardInHand;
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import mage.target.targetpointer.FixedTargets;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ForceOfRage extends CardImpl {
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private static final FilterOwnedCard filter = new FilterOwnedCard("a red card from your hand");
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static {
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filter.add(new ColorPredicate(ObjectColor.RED));
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}
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public ForceOfRage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{R}{R}");
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// If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
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this.addAbility(new AlternativeCostSourceAbility(
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new ExileFromHandCost(new TargetCardInHand(filter)), NotMyTurnCondition.instance,
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"If it's not your turn, you may exile a red card from " +
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"your hand rather than pay this spell's mana cost."
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));
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// Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
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this.getSpellAbility().addEffect(new ForceOfRageEffect());
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}
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private ForceOfRage(final ForceOfRage card) {
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super(card);
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}
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@Override
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public ForceOfRage copy() {
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return new ForceOfRage(this);
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}
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}
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class ForceOfRageEffect extends OneShotEffect {
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ForceOfRageEffect() {
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super(Outcome.Benefit);
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staticText = "Create two 3/1 red Elemental creature tokens with trample and haste. " +
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"Sacrifice those tokens at the beginning of your next upkeep.";
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}
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private ForceOfRageEffect(final ForceOfRageEffect effect) {
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super(effect);
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}
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@Override
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public ForceOfRageEffect copy() {
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return new ForceOfRageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Token token = new AkoumStonewakerElementalToken();
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token.putOntoBattlefield(2, game, source.getSourceId(), source.getControllerId());
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List<Permanent> permanentList = new ArrayList();
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for (UUID permId : token.getLastAddedTokenIds()) {
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permanentList.add(game.getPermanent(permId));
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}
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Effect effect = new SacrificeTargetEffect("sacrifice those tokens");
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effect.setTargetPointer(new FixedTargets(permanentList, game));
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game.addDelayedTriggeredAbility(new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect), source);
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return true;
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}
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}
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@ -58,6 +58,7 @@ public final class ModernHorizons extends ExpansionSet {
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cards.add(new SetCardInfo("Flusterstorm", 255, Rarity.RARE, mage.cards.f.Flusterstorm.class));
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cards.add(new SetCardInfo("Flusterstorm", 255, Rarity.RARE, mage.cards.f.Flusterstorm.class));
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cards.add(new SetCardInfo("Force of Despair", 92, Rarity.RARE, mage.cards.f.ForceOfDespair.class));
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cards.add(new SetCardInfo("Force of Despair", 92, Rarity.RARE, mage.cards.f.ForceOfDespair.class));
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cards.add(new SetCardInfo("Force of Negation", 52, Rarity.RARE, mage.cards.f.ForceOfNegation.class));
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cards.add(new SetCardInfo("Force of Negation", 52, Rarity.RARE, mage.cards.f.ForceOfNegation.class));
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cards.add(new SetCardInfo("Force of Rage", 124, Rarity.RARE, mage.cards.f.ForceOfRage.class));
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cards.add(new SetCardInfo("Force of Vigor", 164, Rarity.RARE, mage.cards.f.ForceOfVigor.class));
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cards.add(new SetCardInfo("Force of Vigor", 164, Rarity.RARE, mage.cards.f.ForceOfVigor.class));
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cards.add(new SetCardInfo("Force of Virtue", 10, Rarity.RARE, mage.cards.f.ForceOfVirtue.class));
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cards.add(new SetCardInfo("Force of Virtue", 10, Rarity.RARE, mage.cards.f.ForceOfVirtue.class));
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cards.add(new SetCardInfo("Frostwalk Bastion", 240, Rarity.UNCOMMON, mage.cards.f.FrostwalkBastion.class));
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cards.add(new SetCardInfo("Frostwalk Bastion", 240, Rarity.UNCOMMON, mage.cards.f.FrostwalkBastion.class));
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