Implemented Force of Rage

This commit is contained in:
Evan Kranzler 2019-05-26 11:56:04 -04:00
parent 6abfb1370f
commit 646113bc86
2 changed files with 96 additions and 0 deletions

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@ -0,0 +1,95 @@
package mage.cards.f;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
import mage.abilities.condition.common.NotMyTurnCondition;
import mage.abilities.costs.AlternativeCostSourceAbility;
import mage.abilities.costs.common.ExileFromHandCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterOwnedCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.AkoumStonewakerElementalToken;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCardInHand;
import mage.target.targetpointer.FixedTargets;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ForceOfRage extends CardImpl {
private static final FilterOwnedCard filter = new FilterOwnedCard("a red card from your hand");
static {
filter.add(new ColorPredicate(ObjectColor.RED));
}
public ForceOfRage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{R}{R}");
// If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
this.addAbility(new AlternativeCostSourceAbility(
new ExileFromHandCost(new TargetCardInHand(filter)), NotMyTurnCondition.instance,
"If it's not your turn, you may exile a red card from " +
"your hand rather than pay this spell's mana cost."
));
// Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
this.getSpellAbility().addEffect(new ForceOfRageEffect());
}
private ForceOfRage(final ForceOfRage card) {
super(card);
}
@Override
public ForceOfRage copy() {
return new ForceOfRage(this);
}
}
class ForceOfRageEffect extends OneShotEffect {
ForceOfRageEffect() {
super(Outcome.Benefit);
staticText = "Create two 3/1 red Elemental creature tokens with trample and haste. " +
"Sacrifice those tokens at the beginning of your next upkeep.";
}
private ForceOfRageEffect(final ForceOfRageEffect effect) {
super(effect);
}
@Override
public ForceOfRageEffect copy() {
return new ForceOfRageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Token token = new AkoumStonewakerElementalToken();
token.putOntoBattlefield(2, game, source.getSourceId(), source.getControllerId());
List<Permanent> permanentList = new ArrayList();
for (UUID permId : token.getLastAddedTokenIds()) {
permanentList.add(game.getPermanent(permId));
}
Effect effect = new SacrificeTargetEffect("sacrifice those tokens");
effect.setTargetPointer(new FixedTargets(permanentList, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect), source);
return true;
}
}

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@ -58,6 +58,7 @@ public final class ModernHorizons extends ExpansionSet {
cards.add(new SetCardInfo("Flusterstorm", 255, Rarity.RARE, mage.cards.f.Flusterstorm.class)); cards.add(new SetCardInfo("Flusterstorm", 255, Rarity.RARE, mage.cards.f.Flusterstorm.class));
cards.add(new SetCardInfo("Force of Despair", 92, Rarity.RARE, mage.cards.f.ForceOfDespair.class)); cards.add(new SetCardInfo("Force of Despair", 92, Rarity.RARE, mage.cards.f.ForceOfDespair.class));
cards.add(new SetCardInfo("Force of Negation", 52, Rarity.RARE, mage.cards.f.ForceOfNegation.class)); cards.add(new SetCardInfo("Force of Negation", 52, Rarity.RARE, mage.cards.f.ForceOfNegation.class));
cards.add(new SetCardInfo("Force of Rage", 124, Rarity.RARE, mage.cards.f.ForceOfRage.class));
cards.add(new SetCardInfo("Force of Vigor", 164, Rarity.RARE, mage.cards.f.ForceOfVigor.class)); cards.add(new SetCardInfo("Force of Vigor", 164, Rarity.RARE, mage.cards.f.ForceOfVigor.class));
cards.add(new SetCardInfo("Force of Virtue", 10, Rarity.RARE, mage.cards.f.ForceOfVirtue.class)); cards.add(new SetCardInfo("Force of Virtue", 10, Rarity.RARE, mage.cards.f.ForceOfVirtue.class));
cards.add(new SetCardInfo("Frostwalk Bastion", 240, Rarity.UNCOMMON, mage.cards.f.FrostwalkBastion.class)); cards.add(new SetCardInfo("Frostwalk Bastion", 240, Rarity.UNCOMMON, mage.cards.f.FrostwalkBastion.class));